From b389ded342c2d7e60ebdb6f2eb486ce7316c5226 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 24 Sep 2005 23:25:25 +0000 Subject: [PATCH] Remove UseScroller; it's a holdover from when ActorScroller was part of ActorFrame. Now, if the class is ActorScroller, we always want a scroller. --- stepmania/src/ActorScroller.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/stepmania/src/ActorScroller.cpp b/stepmania/src/ActorScroller.cpp index e414faa682..6689d9d98b 100644 --- a/stepmania/src/ActorScroller.cpp +++ b/stepmania/src/ActorScroller.cpp @@ -110,11 +110,6 @@ void ActorScroller::LoadFromNode( const CString &sDir, const XNode *pNode ) { ActorFrame::LoadFromNode( sDir, pNode ); - bool bUseScroller = false; - pNode->GetAttrValue( "UseScroller", bUseScroller ); - if( !bUseScroller ) - return; - #define GET_VALUE( szName, valueOut ) \ if( !pNode->GetAttrValue( szName, valueOut ) ) { \ CString sError = ssprintf("Animation in '%s' is missing the value Scroller::%s", sDir.c_str(), szName); \