VC6 cleanup. Remove .GetValue() "fixes" by overloading binary operators.

This commit is contained in:
Charles Lohr
2005-03-14 20:26:50 +00:00
parent 81290aa995
commit b36f6a6f04
7 changed files with 16 additions and 10 deletions
+3 -3
View File
@@ -636,10 +636,10 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
if( arrayWheelItemDatas[i].m_Type == TYPE_SONG ) if( arrayWheelItemDatas[i].m_Type == TYPE_SONG )
bFoundAnySong = true; bFoundAnySong = true;
if( SHOW_RANDOM.GetValue() && bFoundAnySong ) if( SHOW_RANDOM && bFoundAnySong )
arrayWheelItemDatas.push_back( WheelItemData(TYPE_RANDOM, NULL, "", NULL, RageColor(1,0,0,1)) ); arrayWheelItemDatas.push_back( WheelItemData(TYPE_RANDOM, NULL, "", NULL, RageColor(1,0,0,1)) );
if( SHOW_PORTAL.GetValue() && bFoundAnySong ) if( SHOW_PORTAL && bFoundAnySong )
arrayWheelItemDatas.push_back( WheelItemData(TYPE_PORTAL, NULL, "", NULL, RageColor(1,0,0,1)) ); arrayWheelItemDatas.push_back( WheelItemData(TYPE_PORTAL, NULL, "", NULL, RageColor(1,0,0,1)) );
} }
@@ -783,7 +783,7 @@ void MusicWheel::GetItemPosition( float fPosOffsetsFromMiddle, float& fX_out, fl
// printf( "fRotationX_out = %f\n", fRotationX_out ); // printf( "fRotationX_out = %f\n", fRotationX_out );
} }
else if(!USE_LINEAR_WHEEL.GetValue()) else if(!USE_LINEAR_WHEEL)
{ {
fX_out = (1-cosf(fPosOffsetsFromMiddle/PI))*ITEM_CURVE_X; fX_out = (1-cosf(fPosOffsetsFromMiddle/PI))*ITEM_CURVE_X;
fY_out = fPosOffsetsFromMiddle*ITEM_SPACING_Y; fY_out = fPosOffsetsFromMiddle*ITEM_SPACING_Y;
+1 -1
View File
@@ -27,7 +27,7 @@ ScreenAttract::ScreenAttract( CString sName, bool bResetGameState ) : ScreenWith
GAMESTATE->Reset(); GAMESTATE->Reset();
// increment times through attract count // increment times through attract count
if( m_sName == INITIAL_SCREEN.GetValue() ) if( INITIAL_SCREEN == m_sName )
GAMESTATE->m_iNumTimesThroughAttract++; GAMESTATE->m_iNumTimesThroughAttract++;
} }
+1 -1
View File
@@ -63,7 +63,7 @@ void DeleteCurSteps( void* pThrowAway )
Song* pSong = GAMESTATE->m_pCurSong; Song* pSong = GAMESTATE->m_pCurSong;
Steps* pStepsToDelete = GAMESTATE->m_pCurSteps[PLAYER_1]; Steps* pStepsToDelete = GAMESTATE->m_pCurSteps[PLAYER_1];
pSong->RemoveSteps( pStepsToDelete ); pSong->RemoveSteps( pStepsToDelete );
if( !HOME_EDIT_MODE.GetValue() ) if( !HOME_EDIT_MODE )
{ {
pSong->Save(); pSong->Save();
SCREENMAN->ZeroNextUpdate(); SCREENMAN->ZeroNextUpdate();
+3 -3
View File
@@ -1769,8 +1769,8 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
* *
* However, if this is also a style button, don't do this. (pump center = start) */ * However, if this is also a style button, don't do this. (pump center = start) */
bool bHoldingGiveUp = false; bool bHoldingGiveUp = false;
bHoldingGiveUp |= (MenuI.button == MENU_BUTTON_START && !StyleI.IsValid() && START_GIVES_UP.GetValue()); bHoldingGiveUp |= ( START_GIVES_UP && MenuI.button == MENU_BUTTON_START && !StyleI.IsValid() );
bHoldingGiveUp |= (MenuI.button == MENU_BUTTON_BACK && !StyleI.IsValid() && BACK_GIVES_UP.GetValue()); bHoldingGiveUp |= ( BACK_GIVES_UP && MenuI.button == MENU_BUTTON_BACK && !StyleI.IsValid() );
if( bHoldingGiveUp ) if( bHoldingGiveUp )
{ {
@@ -1792,7 +1792,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
/* Only handle MENU_BUTTON_BACK as a regular BACK button if BACK_GIVES_UP is /* Only handle MENU_BUTTON_BACK as a regular BACK button if BACK_GIVES_UP is
* disabled. */ * disabled. */
if( MenuI.button == MENU_BUTTON_BACK && !BACK_GIVES_UP.GetValue() ) if( MenuI.button == MENU_BUTTON_BACK && !BACK_GIVES_UP )
{ {
if( ((!PREFSMAN->m_bDelayedBack && type==IET_FIRST_PRESS) || if( ((!PREFSMAN->m_bDelayedBack && type==IET_FIRST_PRESS) ||
(DeviceI.device==DEVICE_KEYBOARD && (type==IET_SLOW_REPEAT||type==IET_FAST_REPEAT)) || (DeviceI.device==DEVICE_KEYBOARD && (type==IET_SLOW_REPEAT||type==IET_FAST_REPEAT)) ||
+1 -1
View File
@@ -67,7 +67,7 @@ void ScreenSplash::MenuStart( PlayerNumber pn )
{ {
if( IsTransitioning() ) if( IsTransitioning() )
return; return;
if( !ALLOW_START_TO_SKIP.GetValue() ) if( !ALLOW_START_TO_SKIP )
return; return;
this->ClearMessageQueue( SM_PrepScreen ); this->ClearMessageQueue( SM_PrepScreen );
HandleScreenMessage( SM_PrepScreen ); HandleScreenMessage( SM_PrepScreen );
+1 -1
View File
@@ -150,7 +150,7 @@ void ScreenStage::MenuBack( PlayerNumber pn )
if( m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Back.IsTransitioning() ) if( m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Back.IsTransitioning() )
return; return;
if( !ALLOW_BACK.GetValue() ) if( !ALLOW_BACK )
return; return;
this->ClearMessageQueue(); this->ClearMessageQueue();
+6
View File
@@ -77,6 +77,12 @@ public:
{ {
return m_currentValue; return m_currentValue;
} }
//Hacks for VC6 for all boolean operators.
bool operator ! () const { return !m_currentValue; }
bool operator && ( const T& input ) const { return m_currentValue && input; }
bool operator || ( const T& input ) const { return m_currentValue || input; }
bool operator == ( const T& input ) const { return m_currentValue == input; }
}; };
typedef CString (*MetricName1D)(size_t N); typedef CString (*MetricName1D)(size_t N);