cleanup
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@@ -63,6 +63,7 @@ protected:
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void UpdateText( int iRow );
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void UpdateText( int iRow );
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void UpdateEnabledDisabled();
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void UpdateEnabledDisabled();
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void UpdateEnabledDisabled( int iRow );
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void UpdateEnabledDisabled( int iRow );
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void StoreFocus( PlayerNumber pn );
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virtual void MenuBack( PlayerNumber pn );
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virtual void MenuBack( PlayerNumber pn );
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virtual void MenuStart( const InputEventPlus &input );
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virtual void MenuStart( const InputEventPlus &input );
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@@ -110,7 +111,6 @@ protected:
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int m_iCurrentRow[NUM_PLAYERS];
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int m_iCurrentRow[NUM_PLAYERS];
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int m_iFocusX[NUM_PLAYERS];
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int m_iFocusX[NUM_PLAYERS];
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void StoreFocus( PlayerNumber pn );
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InputMode m_InputMode;
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InputMode m_InputMode;
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@@ -126,6 +126,7 @@ protected:
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AutoActor m_sprMore;
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AutoActor m_sprMore;
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bool m_bWasOnExit[NUM_PLAYERS];
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bool m_bWasOnExit[NUM_PLAYERS];
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float m_fLockInputSecs;
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// show if the current selections will disqualify a high score
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// show if the current selections will disqualify a high score
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AutoActor m_sprDisqualify[NUM_PLAYERS];
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AutoActor m_sprDisqualify[NUM_PLAYERS];
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@@ -164,8 +165,6 @@ protected:
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ThemeMetric<bool> ALLOW_REPEATING_CHANGE_VALUE_INPUT;
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ThemeMetric<bool> ALLOW_REPEATING_CHANGE_VALUE_INPUT;
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ThemeMetric<float> CURSOR_TWEEN_SECONDS;
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ThemeMetric<float> CURSOR_TWEEN_SECONDS;
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ThemeMetric<bool> WRAP_VALUE_IN_ROW;
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ThemeMetric<bool> WRAP_VALUE_IN_ROW;
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float m_fLockInputSecs;
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};
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};
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#endif
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#endif
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