fix some audio skips: cap at 4x fill, not 2x
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@@ -208,8 +208,8 @@ void RageSound_Generic_Software::DecodeThread()
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{
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/* Don't write more than two chunks worth of data in one
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* iteration. Since we delay for one chunk period per loop,
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* this means we'll fill at no more than 2x realtime. */
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if( frames_filled >= chunksize()*2 )
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* this means we'll fill at no more than ealtime. */
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if( frames_filled >= chunksize()*4 )
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break;
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}
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