fix crash in 2P modes
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@@ -198,6 +198,14 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
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SET_XY( m_MachineRank );
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this->AddChild( &m_MachineRank );
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if( SHOW_DIFFICULTY_LIST )
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{
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m_DifficultyList.SetName( "DifficultyList" );
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m_DifficultyList.Load();
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SET_XY_AND_ON_COMMAND( m_DifficultyList );
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this->AddChild( &m_DifficultyList );
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}
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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@@ -229,14 +237,6 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
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SET_XY( m_sprMeterFrame[p] );
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this->AddChild( &m_sprMeterFrame[p] );
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if( SHOW_DIFFICULTY_LIST )
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{
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m_DifficultyList.SetName( "DifficultyList" );
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m_DifficultyList.Load();
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SET_XY_AND_ON_COMMAND( m_DifficultyList );
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this->AddChild( &m_DifficultyList );
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}
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if( SHOW_PANES )
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{
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m_PaneDisplay[p].SetName( "PaneDisplay", ssprintf("PaneDisplayP%d",p+1) );
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