ActorCommands.h -> Actor.h (for the type) or ActorUtil.h

(for ParseActorCommands)
This commit is contained in:
Glenn Maynard
2006-09-21 02:38:01 +00:00
parent 355fdd7264
commit b30aaa63a7
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -13,6 +13,7 @@
#include "RageFile.h" #include "RageFile.h"
#if !defined(SMPACKAGE) #if !defined(SMPACKAGE)
#include "ScreenManager.h" #include "ScreenManager.h"
#include "ActorUtil.h"
#endif #endif
#include "Foreach.h" #include "Foreach.h"
#include "ThemeMetric.h" #include "ThemeMetric.h"
@@ -23,7 +24,6 @@
#include "SpecialFiles.h" #include "SpecialFiles.h"
#include "EnumHelper.h" #include "EnumHelper.h"
#include "PrefsManager.h" #include "PrefsManager.h"
#include "ActorUtil.h"
ThemeManager* THEME = NULL; // global object accessable from anywhere in the program ThemeManager* THEME = NULL; // global object accessable from anywhere in the program
+1 -1
View File
@@ -7,7 +7,7 @@
#include <set> #include <set>
#include <deque> #include <deque>
#if !defined(SMPACKAGE) #if !defined(SMPACKAGE)
#include "ActorCommands.h" #include "Actor.h"
#endif #endif
#include "LuaReference.h" #include "LuaReference.h"