add GameState:GetEnabledPlayers
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@@ -2401,6 +2401,14 @@ public:
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LuaHelpers::CreateTableFromArray( vHP, L );
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return 1;
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}
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static int GetEnabledPlayers(T* p, lua_State *L )
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{
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vector<PlayerNumber> vEP;
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FOREACH_EnabledPlayer( pn )
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vEP.push_back( pn );
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LuaHelpers::CreateTableFromArray( vEP, L );
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return 1;
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}
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static int GetCurrentStyle( T* p, lua_State *L )
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{
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Style *pStyle = const_cast<Style *> (p->GetCurrentStyle());
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@@ -2554,6 +2562,7 @@ public:
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ADD_METHOD( SetPreferredSongGroup );
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ADD_METHOD( GetPreferredSongGroup );
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ADD_METHOD( GetHumanPlayers );
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ADD_METHOD( GetEnabledPlayers );
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ADD_METHOD( GetCurrentStyle );
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ADD_METHOD( IsAnyHumanPlayerUsingMemoryCard );
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ADD_METHOD( GetNumStagesForCurrentSongAndStepsOrCourse );
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