Added debug key for toggling action sounds off. Touches every place that RageSound::Play is called, hope I didn't miss one.
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@@ -540,7 +540,7 @@ bool ScreenSelectMaster::MenuLeft( const InputEventPlus &input )
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if( Move(pn, MenuDir_Left) )
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{
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m_TrackingRepeatingInput = input.MenuI;
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m_soundChange.Play();
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m_soundChange.Play(true);
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MESSAGEMAN->Broadcast( (MessageID)(Message_MenuLeftP1+pn) );
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MESSAGEMAN->Broadcast( (MessageID)(Message_MenuSelectionChanged) );
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@@ -571,7 +571,7 @@ bool ScreenSelectMaster::MenuRight( const InputEventPlus &input )
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if( Move(pn, MenuDir_Right) )
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{
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m_TrackingRepeatingInput = input.MenuI;
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m_soundChange.Play();
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m_soundChange.Play(true);
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MESSAGEMAN->Broadcast( (MessageID)(Message_MenuRightP1+pn) );
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MESSAGEMAN->Broadcast( (MessageID)(Message_MenuSelectionChanged) );
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@@ -602,7 +602,7 @@ bool ScreenSelectMaster::MenuUp( const InputEventPlus &input )
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if( Move(pn, MenuDir_Up) )
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{
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m_TrackingRepeatingInput = input.MenuI;
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m_soundChange.Play();
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m_soundChange.Play(true);
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MESSAGEMAN->Broadcast( (MessageID)(Message_MenuUpP1+pn) );
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MESSAGEMAN->Broadcast( (MessageID)(Message_MenuSelectionChanged) );
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@@ -633,7 +633,7 @@ bool ScreenSelectMaster::MenuDown( const InputEventPlus &input )
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if( Move(pn, MenuDir_Down) )
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{
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m_TrackingRepeatingInput = input.MenuI;
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m_soundChange.Play();
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m_soundChange.Play(true);
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MESSAGEMAN->Broadcast( (MessageID)(Message_MenuDownP1+pn) );
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MESSAGEMAN->Broadcast( (MessageID)(Message_MenuSelectionChanged) );
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