Added debug key for toggling action sounds off. Touches every place that RageSound::Play is called, hope I didn't miss one.
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@@ -52,6 +52,8 @@ static const ThemeMetric<float> PAGE_SPACING_X ("ScreenDebugOverlay", "PageSpac
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// We don't use SubscriptionManager, because we want to keep the line order.
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static LocalizedString ON ( "ScreenDebugOverlay", "on" );
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static LocalizedString OFF ( "ScreenDebugOverlay", "off" );
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static LocalizedString MUTE_ACTIONS_ON ("ScreenDebugOverlay", "Mute actions on");
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static LocalizedString MUTE_ACTIONS_OFF ("ScreenDebugOverlay", "Mute actions off");
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class IDebugLine;
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static vector<IDebugLine*> *g_pvpSubscribers = NULL;
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@@ -113,6 +115,7 @@ struct MapDebugToDI
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DeviceInput holdForDebug2;
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DeviceInput holdForSlow;
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DeviceInput holdForFast;
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DeviceInput toggleMute;
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DeviceInput debugButton[MAX_DEBUG_LINES];
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DeviceInput gameplayButton[MAX_DEBUG_LINES];
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map<DeviceInput, int> pageButton;
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@@ -122,6 +125,7 @@ struct MapDebugToDI
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holdForDebug2.MakeInvalid();
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holdForSlow.MakeInvalid();
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holdForFast.MakeInvalid();
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toggleMute.MakeInvalid();
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for( int i=0; i<MAX_DEBUG_LINES; i++ )
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{
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debugButton[i].MakeInvalid();
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@@ -176,6 +180,7 @@ void ScreenDebugOverlay::Init()
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g_Mappings.holdForDebug2.MakeInvalid();
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g_Mappings.holdForSlow = DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT);
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g_Mappings.holdForFast = DeviceInput(DEVICE_KEYBOARD, KEY_TAB);
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g_Mappings.toggleMute = DeviceInput(DEVICE_KEYBOARD, KEY_PAUSE);
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/* TODO: Find a better way of indicating which option is which here.
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* Maybe we should take a page from ScreenEdit's menus and make
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@@ -206,9 +211,9 @@ void ScreenDebugOverlay::Init()
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g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Ci);
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g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Co);
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g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Cp);
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g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_UP);
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g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_DOWN);
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g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_BACK);
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g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Ca);
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g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Cs);
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g_Mappings.debugButton[i++] = DeviceInput(DEVICE_KEYBOARD, KEY_Cd);
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g_Mappings.pageButton[DeviceInput(DEVICE_KEYBOARD, KEY_F5)] = 0;
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g_Mappings.pageButton[DeviceInput(DEVICE_KEYBOARD, KEY_F6)] = 1;
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g_Mappings.pageButton[DeviceInput(DEVICE_KEYBOARD, KEY_F7)] = 2;
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@@ -438,6 +443,11 @@ bool ScreenDebugOverlay::Input( const InputEventPlus &input )
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else
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g_bIsDisplayed = false;
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}
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if(input.DeviceI == g_Mappings.toggleMute)
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{
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PREFSMAN->m_MuteActions.Set(!PREFSMAN->m_MuteActions);
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SCREENMAN->SystemMessage(PREFSMAN->m_MuteActions ? MUTE_ACTIONS_ON.GetValue() : MUTE_ACTIONS_OFF.GetValue());
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}
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int iPage = 0;
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if( g_bIsDisplayed && GetValueFromMap(g_Mappings.pageButton, input.DeviceI, iPage) )
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@@ -546,6 +556,7 @@ static LocalizedString CLEAR_PROFILE_STATS ( "ScreenDebugOverlay", "Clear Profil
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static LocalizedString FILL_PROFILE_STATS ( "ScreenDebugOverlay", "Fill Profile Stats" );
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static LocalizedString SEND_NOTES_ENDED ( "ScreenDebugOverlay", "Send Notes Ended" );
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static LocalizedString RESET_KEY_MAP ("ScreenDebugOverlay", "Reset key mapping to default");
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static LocalizedString MUTE_ACTIONS ("ScreenDebugOverlay", "Mute actions");
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static LocalizedString RELOAD ( "ScreenDebugOverlay", "Reload" );
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static LocalizedString RESTART ( "ScreenDebugOverlay", "Restart" );
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static LocalizedString SCREEN_ON ( "ScreenDebugOverlay", "Send On To Screen" );
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@@ -967,6 +978,19 @@ class DebugLineResetKeyMapping : public IDebugLine
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}
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};
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class DebugLineMuteActions : public IDebugLine
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{
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virtual RString GetDisplayTitle() { return MUTE_ACTIONS.GetValue(); }
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virtual RString GetDisplayValue() { return RString(); }
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virtual bool IsEnabled() { return PREFSMAN->m_MuteActions; }
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virtual void DoAndLog( RString &sMessageOut )
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{
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PREFSMAN->m_MuteActions.Set(!PREFSMAN->m_MuteActions);
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SCREENMAN->SystemMessage(PREFSMAN->m_MuteActions ? MUTE_ACTIONS_ON.GetValue() : MUTE_ACTIONS_OFF.GetValue());
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IDebugLine::DoAndLog( sMessageOut );
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}
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};
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class DebugLineReloadCurrentScreen : public IDebugLine
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{
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virtual RString GetDisplayTitle() { return RELOAD.GetValue(); }
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@@ -1288,6 +1312,7 @@ DECLARE_ONE( DebugLineVisualDelayUp );
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DECLARE_ONE( DebugLineForceCrash );
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DECLARE_ONE( DebugLineUptime );
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DECLARE_ONE( DebugLineResetKeyMapping );
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DECLARE_ONE( DebugLineMuteActions );
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/*
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