Added debug key for toggling action sounds off. Touches every place that RageSound::Play is called, hope I didn't miss one.
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@@ -481,18 +481,18 @@ void MemoryCardManager::CheckStateChanges()
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case MemoryCardState_Removed:
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if( LastState == MemoryCardState_Ready )
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{
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m_soundDisconnect.Play( ¶ms );
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m_soundDisconnect.Play(true, ¶ms);
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MESSAGEMAN->Broadcast( (MessageID)(Message_CardRemovedP1+p) );
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}
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break;
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case MemoryCardState_Ready:
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m_soundReady.Play( ¶ms );
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m_soundReady.Play(true, ¶ms);
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break;
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case MemoryCardState_TooLate:
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m_soundTooLate.Play( ¶ms );
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m_soundTooLate.Play(true, ¶ms);
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break;
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case MemoryCardState_Error:
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m_soundError.Play( ¶ms );
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m_soundError.Play(true, ¶ms);
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break;
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default: break;
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}
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