don't init high score stuff for disabled players
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@@ -744,7 +744,7 @@ void ScreenEvaluation::Init()
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//
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//
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// init extra area
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// init extra area
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//
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//
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FOREACH_PlayerNumber( p )
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FOREACH_EnabledPlayer( p )
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{
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{
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if( iMachineHighScoreIndex[p] != -1 )
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if( iMachineHighScoreIndex[p] != -1 )
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{
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{
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