fix the demonstration screen when there is music
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@@ -816,6 +816,8 @@ void ScreenGameplay::Update( float fDeltaTime )
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Screen::Update( fDeltaTime );
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if( GAMESTATE->m_pCurSong == NULL )
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return;
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if( GAMESTATE->m_MasterPlayerNumber != PLAYER_INVALID )
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m_MaxCombo.SetText( ssprintf("%d", GAMESTATE->m_CurStageStats.iCurCombo[GAMESTATE->m_MasterPlayerNumber]) ); /* MAKE THIS WORK FOR BOTH PLAYERS! */
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