fix the demonstration screen when there is music

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This commit is contained in:
Glenn Maynard
2003-03-24 21:29:06 +00:00
parent 685c3bcbbb
commit b27b2a1fb9
+2
View File
@@ -816,6 +816,8 @@ void ScreenGameplay::Update( float fDeltaTime )
Screen::Update( fDeltaTime );
if( GAMESTATE->m_pCurSong == NULL )
return;
if( GAMESTATE->m_MasterPlayerNumber != PLAYER_INVALID )
m_MaxCombo.SetText( ssprintf("%d", GAMESTATE->m_CurStageStats.iCurCombo[GAMESTATE->m_MasterPlayerNumber]) ); /* MAKE THIS WORK FOR BOTH PLAYERS! */