fix memory leak in JACK driver

This commit is contained in:
Devin J. Pohly
2014-02-08 21:40:40 -05:00
parent db894326e7
commit b2744946c9
+11 -4
View File
@@ -114,14 +114,19 @@ RString RageSoundDriver_JACK::ConnectPorts()
split(PREFSMAN->m_iSoundDevice.Get(), ",", portNames, true);
const char *port_out_l = NULL, *port_out_r = NULL;
const char **ports = NULL;
if( portNames.size() == 0 )
{
// The user has NOT specified any ports to connect to. Search
// for all physical sinks and use the first two.
const char **ports;
ports = jack_get_ports( client, NULL, NULL, JackPortIsInput | JackPortIsPhysical );
if( ports == NULL )
return "Couldn't get JACK ports";
if( ports[0] == NULL )
{
jack_free( ports );
return "No physical sinks!";
}
port_out_l = ports[0];
if( ports[1] == NULL )
@@ -167,11 +172,13 @@ RString RageSoundDriver_JACK::ConnectPorts()
RString ret = RString();
if ( jack_connect( client, jack_port_name(port_l), port_out_l ) != 0 )
if( jack_connect( client, jack_port_name(port_l), port_out_l ) != 0 )
ret = "Couldn't connect left JACK port";
else if( jack_connect( client, jack_port_name(port_r), port_out_r ) != 0 )
ret = "Couldn't connect right JACK port";
if( jack_connect( client, jack_port_name(port_r), port_out_r ) != 0 )
if( ret == "") ret = "Couldn't connect right JACK port";
if( ports != NULL )
jack_free( ports );
return ret;
}