make good time
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@@ -2236,7 +2236,6 @@ void Player::StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, b
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m_Timing->IsJudgableAtRow)
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m_Timing->IsJudgableAtRow)
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score = TNS_HitMine;
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score = TNS_HitMine;
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break;
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break;
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case TapNote::attack:
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case TapNote::attack:
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if( !bRelease && fSecondsFromExact <= GetWindowSeconds(TW_Attack) && !pTN->result.bHidden )
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if( !bRelease && fSecondsFromExact <= GetWindowSeconds(TW_Attack) && !pTN->result.bHidden )
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score = TNS_W2; // sentinel
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score = TNS_W2; // sentinel
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