ResamplingQuality -> SoundResampleQuality, use MovePref
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@@ -504,7 +504,6 @@ static void AspectRatio( int &sel, bool ToSel, const ConfOption *pConfOption )
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}
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/* Sound options */
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MOVE( ResamplingQuality, PREFSMAN->m_SoundResampleQuality );
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MOVE( AttractSoundFrequency,PREFSMAN->m_AttractSoundFrequency );
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static void SoundVolume( int &sel, bool ToSel, const ConfOption *pConfOption )
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@@ -631,7 +630,7 @@ static void InitializeConfOptions()
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ADD( ConfOption( "ShowBanners", MovePref, "OFF","ON" ) );
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/* Sound options */
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ADD( ConfOption( "ResamplingQuality", ResamplingQuality, "FAST","NORMAL","HIGH QUALITY" ) );
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ADD( ConfOption( "SoundResampleQuality", MovePref, "FAST","NORMAL","HIGH QUALITY" ) );
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ADD( ConfOption( "AttractSoundFrequency", AttractSoundFrequency, "NEVER","ALWAYS","2 TIMES","3 TIMES","4 TIMES","5 TIMES" ) );
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ADD( ConfOption( "SoundVolume", SoundVolume, "SILENT","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%" ) );
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g_ConfOptions.back().m_iEffects = OPT_APPLY_SOUND;
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