I see no use in BaseClasses.

Anyone want to remove this?
This commit is contained in:
Jason Felds
2013-05-03 22:49:23 -04:00
parent a4798fbd5d
commit b22a3bd3c4
2 changed files with 0 additions and 802 deletions
-610
View File
@@ -815,412 +815,6 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"</Command>
<ClCompile Include="StatsManager.cpp" /> <ClCompile Include="StatsManager.cpp" />
<ClCompile Include="ThemeManager.cpp" /> <ClCompile Include="ThemeManager.cpp" />
<ClCompile Include="UnlockManager.cpp" /> <ClCompile Include="UnlockManager.cpp" />
<ClCompile Include="BaseClasses\amextra.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\amfilter.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\amvideo.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\combase.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\cprop.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\ctlutil.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\ddmm.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\dllentry.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\dllsetup.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\mtype.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\outputq.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\pstream.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\pullpin.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\refclock.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\renbase.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\schedule.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\seekpt.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\source.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\strmctl.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\sysclock.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\transfrm.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\transip.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\videoctl.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\vtrans.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\winctrl.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\winutil.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\wxdebug.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\wxlist.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="BaseClasses\wxutil.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">
</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\extern\libpng\include\png.c"> <ClCompile Include="..\extern\libpng\include\png.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">NotUsing</PrecompiledHeader>
@@ -2130,210 +1724,6 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"</Command>
<ClInclude Include="StatsManager.h" /> <ClInclude Include="StatsManager.h" />
<ClInclude Include="ThemeManager.h" /> <ClInclude Include="ThemeManager.h" />
<ClInclude Include="UnlockManager.h" /> <ClInclude Include="UnlockManager.h" />
<CustomBuildStep Include="BaseClasses\amextra.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\amfilter.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\AMVIDEO.H">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\cache.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\combase.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\cprop.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\ctlutil.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\ddmm.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\dllsetup.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\dsschedule.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\fourcc.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\measure.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\msgthrd.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\mtype.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\outputq.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\pstream.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\pullpin.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\refclock.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\reftime.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\renbase.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\seekpt.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\source.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\streams.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\strmctl.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\sysclock.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\transfrm.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\transip.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\videoctl.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\vtrans.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\winctrl.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\winutil.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\wxdebug.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\wxlist.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\wxutil.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='FastDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release-SSE2|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<ClInclude Include="glext.h" /> <ClInclude Include="glext.h" />
<ClInclude Include="..\extern\libpng\include\png.h" /> <ClInclude Include="..\extern\libpng\include\png.h" />
<ClInclude Include="..\extern\libpng\include\pngconf.h" /> <ClInclude Include="..\extern\libpng\include\pngconf.h" />
-192
View File
@@ -94,9 +94,6 @@
<Filter Include="Global Singletons"> <Filter Include="Global Singletons">
<UniqueIdentifier>{e7ecc1c5-b142-4259-b87c-4728177e2fae}</UniqueIdentifier> <UniqueIdentifier>{e7ecc1c5-b142-4259-b87c-4728177e2fae}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="BaseClasses">
<UniqueIdentifier>{2d157d5c-7c0e-4967-925a-3976a6ad0dd0}</UniqueIdentifier>
</Filter>
<Filter Include="Helpers"> <Filter Include="Helpers">
<UniqueIdentifier>{46a5ab77-6eaf-44eb-93ec-43b2db4741ff}</UniqueIdentifier> <UniqueIdentifier>{46a5ab77-6eaf-44eb-93ec-43b2db4741ff}</UniqueIdentifier>
</Filter> </Filter>
@@ -1362,93 +1359,6 @@
<ClCompile Include="UnlockManager.cpp"> <ClCompile Include="UnlockManager.cpp">
<Filter>Global Singletons</Filter> <Filter>Global Singletons</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="BaseClasses\amextra.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\amfilter.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\amvideo.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\combase.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\cprop.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\ctlutil.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\ddmm.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\dllentry.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\dllsetup.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\mtype.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\outputq.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\pstream.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\pullpin.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\refclock.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\renbase.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\schedule.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\seekpt.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\source.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\strmctl.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\sysclock.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\transfrm.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\transip.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\videoctl.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\vtrans.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\winctrl.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\winutil.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\wxdebug.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\wxlist.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="BaseClasses\wxutil.cpp">
<Filter>BaseClasses</Filter>
</ClCompile>
<ClCompile Include="..\extern\libpng\include\png.c"> <ClCompile Include="..\extern\libpng\include\png.c">
<Filter>Helpers\libpng</Filter> <Filter>Helpers\libpng</Filter>
</ClCompile> </ClCompile>
@@ -3012,107 +2922,5 @@
<CustomBuildStep Include="arch\MovieTexture\MovieTexture_DShowHelper.h"> <CustomBuildStep Include="arch\MovieTexture\MovieTexture_DShowHelper.h">
<Filter>StepMania\arch\MovieTexture</Filter> <Filter>StepMania\arch\MovieTexture</Filter>
</CustomBuildStep> </CustomBuildStep>
<CustomBuildStep Include="BaseClasses\amextra.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\amfilter.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\AMVIDEO.H">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\cache.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\combase.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\cprop.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\ctlutil.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\ddmm.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\dllsetup.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\dsschedule.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\fourcc.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\measure.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\msgthrd.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\mtype.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\outputq.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\pstream.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\pullpin.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\refclock.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\reftime.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\renbase.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\seekpt.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\source.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\streams.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\strmctl.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\sysclock.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\transfrm.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\transip.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\videoctl.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\vtrans.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\winctrl.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\winutil.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\wxdebug.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\wxlist.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
<CustomBuildStep Include="BaseClasses\wxutil.h">
<Filter>BaseClasses</Filter>
</CustomBuildStep>
</ItemGroup> </ItemGroup>
</Project> </Project>