Parse and maintain keysound data, but don't play the keysounds yet.

This commit is contained in:
Chris Danford
2004-09-29 07:19:44 +00:00
parent 0f6ed81faf
commit b20eaeb60b
9 changed files with 193 additions and 58 deletions
+2 -1
View File
@@ -4,13 +4,14 @@
#include "NotesLoader.h"
#include "GameConstantsAndTypes.h"
#include "NoteTypes.h"
#include <map>
class Song;
class Steps;
class BMSLoader: public NotesLoader
{
bool LoadFromBMSFile( const CString &sPath, Steps &out1 );
bool LoadFromBMSFile( const CString &sPath, Steps &out1, const map<CString,unsigned> &mapWavIdToKeysoundIndex );
void SlideDuplicateDifficulties( Song &p );