Parse and maintain keysound data, but don't play the keysounds yet.
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@@ -4,13 +4,14 @@
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#include "NotesLoader.h"
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#include "GameConstantsAndTypes.h"
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#include "NoteTypes.h"
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#include <map>
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class Song;
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class Steps;
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class BMSLoader: public NotesLoader
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{
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bool LoadFromBMSFile( const CString &sPath, Steps &out1 );
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bool LoadFromBMSFile( const CString &sPath, Steps &out1, const map<CString,unsigned> &mapWavIdToKeysoundIndex );
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void SlideDuplicateDifficulties( Song &p );
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