Parse and maintain keysound data, but don't play the keysounds yet.
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@@ -275,7 +275,13 @@ void NoteData::SetTapAttackNote( int track, int row, Attack attack )
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{
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m_AttackMap[i] = attack;
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TapNote tn;
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tn.Set( TapNote::attack, TapNote::original, i );
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tn.Set(
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TapNote::attack,
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TapNote::original,
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true,
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i,
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false,
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0 );
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SetTapNote( track, row, tn );
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return;
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}
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