Parse and maintain keysound data, but don't play the keysounds yet.

This commit is contained in:
Chris Danford
2004-09-29 07:19:44 +00:00
parent 0f6ed81faf
commit b20eaeb60b
9 changed files with 193 additions and 58 deletions
+7 -1
View File
@@ -275,7 +275,13 @@ void NoteData::SetTapAttackNote( int track, int row, Attack attack )
{
m_AttackMap[i] = attack;
TapNote tn;
tn.Set( TapNote::attack, TapNote::original, i );
tn.Set(
TapNote::attack,
TapNote::original,
true,
i,
false,
0 );
SetTapNote( track, row, tn );
return;
}