move installer strings to .ini files for easier importing

This commit is contained in:
Chris Danford
2006-06-09 03:34:36 +00:00
parent 5d6e7427e0
commit b20d7aca3c
13 changed files with 312 additions and 139 deletions
+16 -4
View File
@@ -1,5 +1,5 @@
# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 60000
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
@@ -62,7 +62,7 @@ IntDir=.\../Debug6
TargetDir=\cvs\stepmania\Program
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -96,10 +96,10 @@ LINK32=link.exe
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
IntDir=.\../Release6
TargetDir=\cvs\stepmania\Program
TargetDir=\cvs\stepmania-clean\Program
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -654,6 +654,10 @@ SOURCE=.\RageUtil_WorkerThread.cpp
SOURCE=.\RageUtil_WorkerThread.h
# End Source File
# Begin Source File
SOURCE=.\RageUtilLua.cpp
# End Source File
# End Group
# Begin Group "Data Structures"
@@ -1840,6 +1844,14 @@ SOURCE=.\archutils\Win32\WindowsResources.rc
# End Group
# Begin Source File
SOURCE=.\ExportNsisStrings.cpp
# End Source File
# Begin Source File
SOURCE=.\ExportNsisStrings.h
# End Source File
# Begin Source File
SOURCE=.\GameLoop.cpp
# End Source File
# Begin Source File