diff --git a/stepmania/Docs/LuaDocumentation.xml b/stepmania/Docs/LuaDocumentation.xml index 151aa578f9..58f267bc07 100644 --- a/stepmania/Docs/LuaDocumentation.xml +++ b/stepmania/Docs/LuaDocumentation.xml @@ -565,6 +565,20 @@ Set the speed (that is, the rate at which the sound plays) to fSpeed. The associated must have SupportsRateChanging = true on load. + + + Return the texture coordinate rectangle as {left, top, right, bottom}. + + + Sets the animation or movie looping to bLoop. + + + Sets the animation or movie position to fPos. + + + Sets the animation or movie playback rate to fRate. + + Sets the target number to f. @@ -673,6 +687,68 @@ Returns a random song. + + + Returns the length of the animation in seconds. + + + Returns the Sprite's texture. + + + Returns a Frames table consisting of iNumFrames frames lasting for a total of fSeconds seconds. This function is not a member function and should be used as Frames = Sprite.LinearFrames( 5, 2.6 ). + + + If sPath is nil, then unload the texture. Otherwise, load the texture at path sPath. + + + Load the song background texture at sPath. + + + Load the song banner texture at sPath. + + + Load the texture for song's background. + + + Load the texture for song's banner. + + + + + + Set the to mode. + + + Set the texture to texture. + + + + + + + + + Call RageTexture:loop( bLoop ) on the texture. + + + Call RageTexture:position( fPos ) on the texture. + + + Call RageTexture:rate( fRate ) on the texture. + + + Scale the Sprite to width fWidth and height fHeight clipping if the dimensions do not match. + + + Set the Sprite's state to iNewState. + + + + + + Set the texture coordinate velocity which controls how the Sprite changes as it animates. + + Returns the Steps description.