diff --git a/stepmania/Docs/LuaDocumentation.xml b/stepmania/Docs/LuaDocumentation.xml
index 151aa578f9..58f267bc07 100644
--- a/stepmania/Docs/LuaDocumentation.xml
+++ b/stepmania/Docs/LuaDocumentation.xml
@@ -565,6 +565,20 @@
Set the speed (that is, the rate at which the sound plays) to fSpeed. The associated must have SupportsRateChanging = true on load.
+
+
+ Return the texture coordinate rectangle as {left, top, right, bottom}.
+
+
+ Sets the animation or movie looping to bLoop.
+
+
+ Sets the animation or movie position to fPos.
+
+
+ Sets the animation or movie playback rate to fRate.
+
+
Sets the target number to f.
@@ -673,6 +687,68 @@
Returns a random song.
+
+
+ Returns the length of the animation in seconds.
+
+
+ Returns the Sprite's texture.
+
+
+ Returns a Frames table consisting of iNumFrames frames lasting for a total of fSeconds seconds. This function is not a member function and should be used as Frames = Sprite.LinearFrames( 5, 2.6 ).
+
+
+ If sPath is nil, then unload the texture. Otherwise, load the texture at path sPath.
+
+
+ Load the song background texture at sPath.
+
+
+ Load the song banner texture at sPath.
+
+
+ Load the texture for song's background.
+
+
+ Load the texture for song's banner.
+
+
+
+
+
+ Set the to mode.
+
+
+ Set the texture to texture.
+
+
+
+
+
+
+
+
+ Call RageTexture:loop( bLoop ) on the texture.
+
+
+ Call RageTexture:position( fPos ) on the texture.
+
+
+ Call RageTexture:rate( fRate ) on the texture.
+
+
+ Scale the Sprite to width fWidth and height fHeight clipping if the dimensions do not match.
+
+
+ Set the Sprite's state to iNewState.
+
+
+
+
+
+ Set the texture coordinate velocity which controls how the Sprite changes as it animates.
+
+
Returns the Steps description.