PlayersFinalized removed

This commit is contained in:
Glenn Maynard
2007-04-18 03:55:06 +00:00
parent 761c016ef6
commit b1c26c4869
2 changed files with 0 additions and 25 deletions
-22
View File
@@ -62,8 +62,6 @@ void ScreenSelect::BeginScreen()
{
ScreenWithMenuElements::BeginScreen();
m_bTimeToFinalizePlayers = false;
m_timerIdleComment.GetDeltaTime();
m_timerIdleTimeout.GetDeltaTime();
@@ -185,29 +183,9 @@ void ScreenSelect::HandleScreenMessage( const ScreenMessage SM )
SCREENMAN->RefreshCreditsMessages();
//
// Finalize players if we set a style on this screen.
//
FOREACH_HumanPlayer( p )
{
const int sel = GetSelectionIndex( p );
if( m_aGameCommands[sel].m_pStyle )
{
m_bTimeToFinalizePlayers = true;
break;
}
}
if( !IsTransitioning() )
StartTransitioningScreen( SM_GoToNextScreen );
}
else if( SM == SM_GoToNextScreen )
{
/* Finalizing players can take a long time, since it reads profile data. Do it
* here.(XXX: this should be done in a separate screen.) */
if( m_bTimeToFinalizePlayers )
GAMESTATE->PlayersFinalized();
}
ScreenWithMenuElements::HandleScreenMessage( SM );
}