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@@ -556,7 +556,7 @@ void ScreenEvaluation::Init()
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{
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m_textJudgeNumbers[l][p].LoadFromFont( THEME->GetPathF(m_sName, "judge") );
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m_textJudgeNumbers[l][p].SetShadowLength( 0 );
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m_textJudgeNumbers[l][p].SetDiffuse( PLAYER_COLOR.GetValue(p) );
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m_textJudgeNumbers[l][p].RunCommands( PLAYER_COLOR.GetValue(p) );
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m_textJudgeNumbers[l][p].SetName( ssprintf("%sNumberP%d",JUDGE_STRING[l],p+1) );
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SET_XY_AND_ON_COMMAND( m_textJudgeNumbers[l][p] );
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this->AddChild( &m_textJudgeNumbers[l][p] );
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@@ -597,7 +597,7 @@ void ScreenEvaluation::Init()
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FOREACH_EnabledPlayer( p )
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{
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m_textStatsText[l][p].LoadFromFont( THEME->GetPathF(m_sName,"stats") );
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m_textStatsText[l][p].SetDiffuse( PLAYER_COLOR.GetValue(p) );
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m_textStatsText[l][p].RunCommands( PLAYER_COLOR.GetValue(p) );
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m_textStatsText[l][p].SetName( ssprintf("%sTextP%d",STATS_STRING[l],p+1) );
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SET_XY_AND_ON_COMMAND( m_textStatsText[l][p] );
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this->AddChild( &m_textStatsText[l][p] );
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@@ -628,7 +628,7 @@ void ScreenEvaluation::Init()
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{
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m_textScore[p].LoadFromFont( THEME->GetPathF(m_sName, "score") );
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m_textScore[p].SetShadowLength( 0 );
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m_textScore[p].SetDiffuse( PLAYER_COLOR.GetValue(p) );
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m_textScore[p].RunCommands( PLAYER_COLOR.GetValue(p) );
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m_textScore[p].SetName( ssprintf("ScoreNumberP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_textScore[p] );
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m_textScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, m_StageStats.m_player[p].iScore) );
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@@ -653,7 +653,7 @@ void ScreenEvaluation::Init()
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m_textTotalScore[p].LoadFromFont( THEME->GetPathF(m_sName, "totalscore") );
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m_textTotalScore[p].SetShadowLength( 0 );
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m_textTotalScore[p].SetDiffuse( PLAYER_COLOR.GetValue(p) );
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m_textTotalScore[p].RunCommands( PLAYER_COLOR.GetValue(p) );
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m_textTotalScore[p].SetName( ssprintf("TotalScoreNumberP%d",p+1) );
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m_textTotalScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS+2, iTotalScore) );
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SET_XY_AND_ON_COMMAND( m_textTotalScore[p] );
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@@ -676,7 +676,7 @@ void ScreenEvaluation::Init()
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{
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m_textTime[p].LoadFromFont( THEME->GetPathF(m_sName, "time") );
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m_textTime[p].SetShadowLength( 0 );
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m_textTime[p].SetDiffuse( PLAYER_COLOR.GetValue(p) );
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m_textTime[p].RunCommands( PLAYER_COLOR.GetValue(p) );
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m_textTime[p].SetName( ssprintf("TimeNumberP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_textTime[p] );
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m_textTime[p].SetText( SecondsToMMSSMsMs(m_StageStats.m_player[p].fAliveSeconds) );
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