have DrawHold take a TapNote

This commit is contained in:
Glenn Maynard
2005-01-25 05:45:51 +00:00
parent d45ab3d89a
commit b1467a84be
3 changed files with 31 additions and 33 deletions
+6 -6
View File
@@ -23,7 +23,7 @@ public:
void DrawActor( Actor* pActor, int iCol, float fBeat, float fPercentFadeToFail, float fLife, float fReverseOffsetPixels, bool bUseLighting );
void DrawTap( int iCol, float fBeat, bool bOnSameRowAsHoldStart, bool bIsAddition, bool bIsMine, float fPercentFadeToFail, float fLife, float fReverseOffsetPixels );
void DrawHold( const HoldNote& hn, bool bIsBeingHeld, bool bIsActive, const HoldNoteResult &Result, float fPercentFadeToFail, bool bDrawGlowOnly, float fReverseOffsetPixels );
void DrawHold( const TapNote& tn, int iCol, int iBeat, bool bIsBeingHeld, bool bIsActive, const HoldNoteResult &Result, float fPercentFadeToFail, bool bDrawGlowOnly, float fReverseOffsetPixels );
bool DrawHoldHeadForTapsOnSameRow() const;
@@ -38,11 +38,11 @@ protected:
Sprite *GetHoldBodySprite( float fNoteBeat, bool bIsBeingHeld );
Sprite *GetHoldBottomCapSprite( float fNoteBeat, bool bIsBeingHeld );
void DrawHoldBottomCap( const HoldNote& hn, const bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, int iCol, float fPercentFadeToFail, float fColorScale, bool bGlow );
void DrawHoldTopCap( const HoldNote& hn, const bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, int iCol, float fPercentFadeToFail, float fColorScale, bool bGlow );
void DrawHoldBody( const HoldNote& hn, const bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, int iCol, float fPercentFadeToFail, float fColorScale, bool bGlow );
void DrawHoldTail( const HoldNote& hn, const bool bIsBeingHeld, float fYTail, int iCol, float fPercentFadeToFail, float fColorScale, bool bGlow );
void DrawHoldHead( const HoldNote& hn, const bool bIsBeingHeld, float fYHead, int iCol, float fPercentFadeToFail, float fColorScale, bool bGlow );
void DrawHoldBottomCap( const TapNote& tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow );
void DrawHoldTopCap( const TapNote& tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow );
void DrawHoldBody( const TapNote& tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, float fPercentFadeToFail, float fColorScale, bool bGlow );
void DrawHoldTail( const TapNote& tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYTail, float fPercentFadeToFail, float fColorScale, bool bGlow );
void DrawHoldHead( const TapNote& tn, int iCol, int iBeat, const bool bIsBeingHeld, float fYHead, float fPercentFadeToFail, float fColorScale, bool bGlow );
const PlayerState* m_pPlayerState; // to look up PlayerOptions