IniFile::GetValueB->GetValue, etc. Cleanup.
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@@ -387,13 +387,13 @@ bool UnlockSystem::ReadValues( CString filename)
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if (!data.ReadFile())
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return false;
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data.GetValueF( "Unlock", "ArcadePointsAccumulated", ArcadePoints );
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data.GetValueF( "Unlock", "DancePointsAccumulated", DancePoints );
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data.GetValueF( "Unlock", "SongPointsAccumulated", SongPoints );
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data.GetValueF( "Unlock", "ExtraStagesCleared", ExtraClearPoints );
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data.GetValueF( "Unlock", "ExtraStagesFailed", ExtraFailPoints );
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data.GetValueF( "Unlock", "TotalStagesCleared", StagesCleared );
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data.GetValueF( "Unlock", "TotalToastysSeen", ToastyPoints );
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data.GetValue ( "Unlock", "ArcadePointsAccumulated", ArcadePoints );
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data.GetValue ( "Unlock", "DancePointsAccumulated", DancePoints );
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data.GetValue ( "Unlock", "SongPointsAccumulated", SongPoints );
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data.GetValue ( "Unlock", "ExtraStagesCleared", ExtraClearPoints );
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data.GetValue ( "Unlock", "ExtraStagesFailed", ExtraFailPoints );
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data.GetValue ( "Unlock", "TotalStagesCleared", StagesCleared );
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data.GetValue ( "Unlock", "TotalToastysSeen", ToastyPoints );
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data.GetValue ( "Unlock", "RouletteSeeds", RouletteSeeds );
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return true;
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