Fix ScreenHowToPlay:: Now displays until all the hard-coded steps are gone (SecondsToShow metric), and added into Player.cpp a value to show/hide judgment messages (miss/perfect etc*). This is turned OFF by default so everything still shows the judgment, except for ScreenHowToPlay
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@@ -54,6 +54,7 @@ Player::Player()
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BRIGHT_GHOST_COMBO_THRESHOLD.Refresh();
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m_PlayerNumber = PLAYER_INVALID;
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m_bShowJudgment = true;
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m_pLifeMeter = NULL;
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m_pScore = NULL;
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@@ -105,7 +106,6 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, ScoreDi
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* is reset and not tweening. Perhaps ActorFrame should recurse to subactors;
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* then we could just this->StopTweening()? -glenn */
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m_Judgment.StopTweening();
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// m_Combo.Reset(); // don't reset combos between songs in a course!
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m_Combo.Init( pn );
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m_Judgment.Reset();
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@@ -325,7 +325,7 @@ void Player::DrawPrimitives()
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if( fTilt != 0 )
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DISPLAY->ExitPerspective();
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m_Judgment.Draw();
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if (m_bShowJudgment) { m_Judgment.Draw(); }
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for( int c=0; c<GetNumTracks(); c++ )
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m_HoldJudgment[c].Draw();
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