fix DifficultyMeter loading when playing a Course
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@@ -608,8 +608,11 @@ void ScreenGameplay::Init()
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/* Position it in LoadNextSong. */
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/* Position it in LoadNextSong. */
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this->AddChild( &m_DifficultyIcon[p] );
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this->AddChild( &m_DifficultyIcon[p] );
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// FIXME: Find a better way to handle this than changing the name
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CString sName = m_DifficultyMeter[p].GetName();
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m_DifficultyMeter[p].SetName( m_sName + ssprintf(" DifficultyMeterP%d",p+1) );
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m_DifficultyMeter[p].SetName( m_sName + ssprintf(" DifficultyMeterP%d",p+1) );
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m_DifficultyMeter[p].Load();
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m_DifficultyMeter[p].Load();
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m_DifficultyMeter[p].SetName( sName );
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/* Position it in LoadNextSong. */
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/* Position it in LoadNextSong. */
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this->AddChild( &m_DifficultyMeter[p] );
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this->AddChild( &m_DifficultyMeter[p] );
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}
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}
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@@ -903,6 +906,8 @@ void ScreenGameplay::LoadNextSong()
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}
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}
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m_DifficultyIcon[p].SetFromSteps( p, GAMESTATE->m_pCurSteps[p] );
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m_DifficultyIcon[p].SetFromSteps( p, GAMESTATE->m_pCurSteps[p] );
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m_DifficultyMeter[p].SetName( m_sName + ssprintf(" DifficultyMeterP%d",p+1) );
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m_DifficultyMeter[p].SetFromSteps( GAMESTATE->m_pCurSteps[p] );
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m_DifficultyMeter[p].SetFromSteps( GAMESTATE->m_pCurSteps[p] );
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/* The actual note data for scoring is the base class of Player. This includes
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/* The actual note data for scoring is the base class of Player. This includes
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