fix local profile loading

This commit is contained in:
Chris Danford
2004-02-22 03:44:04 +00:00
parent 4658cda3dd
commit b12ea17458
4 changed files with 15 additions and 15 deletions
+1 -2
View File
@@ -195,8 +195,7 @@ bool Screen::JoinInput( const DeviceInput& DeviceI, const InputEventType type, c
if( GAMESTATE->m_MasterPlayerNumber == PLAYER_INVALID )
GAMESTATE->m_MasterPlayerNumber = MenuI.player;
for( int p=0; p<NUM_PLAYERS; p++ )
PROFILEMAN->LoadProfileFromMemoryCard( (PlayerNumber)p );
PROFILEMAN->LoadFirstAvailableProfile( MenuI.player );
SCREENMAN->RefreshCreditsMessages();
SOUND->PlayOnce( THEME->GetPathToS("Common start") );