Screen coordinates are float, not int (fixes warning).
Use && for boolean and, not &.
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@@ -49,8 +49,8 @@ bool GrayArrow::Load( CString NoteSkin, PlayerNumber pn, int iColNo )
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sPath = NOTESKIN->GetPathTo( NoteSkin, Button, "KeypressBlock" );
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sPath = NOTESKIN->GetPathTo( NoteSkin, Button, "KeypressBlock" );
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bool ret2 = m_sprPressBlock.Load( sPath );
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bool ret2 = m_sprPressBlock.Load( sPath );
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m_sprPressBlock.SetXY(0, THEME->GetMetricI ("ScreenGameplay","PressBlockY"));
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m_sprPressBlock.SetXY(0, THEME->GetMetricF("ScreenGameplay","PressBlockY"));
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return ret&ret2; // return both loaded or fail
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return ret && ret2; // return both loaded or fail
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}
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}
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void GrayArrow::Update( float fDeltaTime )
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void GrayArrow::Update( float fDeltaTime )
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