full actor support in Foreground
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@@ -1,10 +1,11 @@
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#include "global.h"
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#include "Foreground.h"
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#include "BGAnimation.h"
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#include "RageUtil.h"
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#include "IniFile.h"
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#include "GameState.h"
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#include "RageTextureManager.h"
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#include "ActorUtil.h"
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#include "song.h"
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Foreground::~Foreground()
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{
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@@ -38,8 +39,7 @@ void Foreground::LoadFromSong( const Song *pSong )
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RageException::Throw( "The song foreground BGA \"%s\" is not a directory", sAniDir.c_str() );
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LoadedBGA bga;
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bga.m_bga = new BGAnimation;
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bga.m_bga->LoadFromAniDir( sAniDir );
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bga.m_bga = ActorUtil::MakeActor( sAniDir );
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bga.m_bga->PlayCommand( "On" );
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bga.m_fStartBeat = change.m_fStartBeat;
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