cleanup/comment stuff
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+1
-5
@@ -173,7 +173,6 @@ public:
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bool m_bLoadingNextSong;
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bool m_bLoadingNextSong;
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int GetLoadingCourseSongIndex() const;
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int GetLoadingCourseSongIndex() const;
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// State Info used during gameplay
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// State Info used during gameplay
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// NULL on ScreenSelectMusic if the currently selected wheel item isn't a Song.
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// NULL on ScreenSelectMusic if the currently selected wheel item isn't a Song.
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@@ -212,17 +211,14 @@ public:
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BroadcastOnChange<bool> m_bGameplayLeadIn;
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BroadcastOnChange<bool> m_bGameplayLeadIn;
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// Metricable noteskin things
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// Metricable noteskin things
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//void LoadNoteSkinMetrics( PlayerNumber pn );
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/*
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/*
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void LoadNoteSkinMetrics( PlayerNumber pn );
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int m_iNoteSkinColSpacing[NUM_PLAYERS];
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int m_iNoteSkinColSpacing[NUM_PLAYERS];
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int m_iNoteSkinArrowSize[NUM_PLAYERS];
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int m_iNoteSkinArrowSize[NUM_PLAYERS];
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*/
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*/
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// not sure I want to let noteskins change row spacing, as that changes how
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// not sure I want to let noteskins change row spacing, as that changes how
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// the speed mods work... -aj
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// the speed mods work... -aj
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//int m_iNoteSkinRowSpacing[NUM_PLAYERS];
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//int m_iNoteSkinRowSpacing[NUM_PLAYERS];
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// what are these for, exactly? -aj
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//bool m_bNoteSkinOverrideDim[NUM_PLAYERS];
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//bool m_bNoteSkinOverrideBright[NUM_PLAYERS];
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float m_fMusicSecondsVisible;
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float m_fMusicSecondsVisible;
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float m_fSongBeatVisible;
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float m_fSongBeatVisible;
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