cleanup/comment stuff

This commit is contained in:
AJ Kelly
2011-02-27 18:37:40 -06:00
parent 77a57d5db3
commit b0e0097bbc
+1 -5
View File
@@ -173,7 +173,6 @@ public:
bool m_bLoadingNextSong; bool m_bLoadingNextSong;
int GetLoadingCourseSongIndex() const; int GetLoadingCourseSongIndex() const;
// State Info used during gameplay // State Info used during gameplay
// NULL on ScreenSelectMusic if the currently selected wheel item isn't a Song. // NULL on ScreenSelectMusic if the currently selected wheel item isn't a Song.
@@ -212,17 +211,14 @@ public:
BroadcastOnChange<bool> m_bGameplayLeadIn; BroadcastOnChange<bool> m_bGameplayLeadIn;
// Metricable noteskin things // Metricable noteskin things
//void LoadNoteSkinMetrics( PlayerNumber pn );
/* /*
void LoadNoteSkinMetrics( PlayerNumber pn );
int m_iNoteSkinColSpacing[NUM_PLAYERS]; int m_iNoteSkinColSpacing[NUM_PLAYERS];
int m_iNoteSkinArrowSize[NUM_PLAYERS]; int m_iNoteSkinArrowSize[NUM_PLAYERS];
*/ */
// not sure I want to let noteskins change row spacing, as that changes how // not sure I want to let noteskins change row spacing, as that changes how
// the speed mods work... -aj // the speed mods work... -aj
//int m_iNoteSkinRowSpacing[NUM_PLAYERS]; //int m_iNoteSkinRowSpacing[NUM_PLAYERS];
// what are these for, exactly? -aj
//bool m_bNoteSkinOverrideDim[NUM_PLAYERS];
//bool m_bNoteSkinOverrideBright[NUM_PLAYERS];
float m_fMusicSecondsVisible; float m_fMusicSecondsVisible;
float m_fSongBeatVisible; float m_fSongBeatVisible;