broadcast bPastHereWeGo

This commit is contained in:
Glenn Maynard
2005-10-10 02:24:58 +00:00
parent eaf7899a1c
commit b0df6d2d68
10 changed files with 14 additions and 12 deletions
+2 -2
View File
@@ -2315,7 +2315,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
SOUND->PlayOnceFromAnnouncer( "gameplay here we go normal" );
m_Go.StartTransitioning( SM_None );
GAMESTATE->m_bPastHereWeGo = true;
GAMESTATE->m_bPastHereWeGo.Set( true );
m_DancingState = STATE_DANCING; // STATE CHANGE! Now the user is allowed to press Back
}
else if( SM == SM_NotesEnded ) // received while STATE_DANCING
@@ -2492,7 +2492,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
COMMAND( m_sprCourseSongNumber, "ChangeOut" );
LoadNextSong();
GAMESTATE->m_bPastHereWeGo = true;
GAMESTATE->m_bPastHereWeGo.Set( true );
m_NextSong.Reset();
m_NextSong.PlayCommand( "Finish" );