broadcast bPastHereWeGo
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@@ -602,7 +602,7 @@ void ScreenEdit::Init()
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m_fBeatToReturnTo = 0;
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GAMESTATE->m_bPastHereWeGo = false;
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GAMESTATE->m_bPastHereWeGo.Set( false );
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GAMESTATE->m_EditMode = EDIT_MODE.GetValue();
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GAMESTATE->m_fSongBeat = 0;
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m_fTrailingBeat = GAMESTATE->m_fSongBeat;
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@@ -1927,7 +1927,7 @@ void ScreenEdit::TransitionEditState( EditState em )
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SOUND->StopMusic();
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m_soundMusic.StopPlaying();
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m_soundAssistTick.StopPlaying();
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GAMESTATE->m_bPastHereWeGo = false;
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GAMESTATE->m_bPastHereWeGo.Set( false );
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switch( old )
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{
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@@ -1988,7 +1988,7 @@ void ScreenEdit::TransitionEditState( EditState em )
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float fSeconds = m_pSong->m_Timing.GetElapsedTimeFromBeat( NoteRowToBeat(m_iStartPlayingAt) ) - 1;
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GAMESTATE->UpdateSongPosition( fSeconds, m_pSong->m_Timing );
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GAMESTATE->m_bPastHereWeGo = true;
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GAMESTATE->m_bPastHereWeGo.Set( true );
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/* Reset the note skin, in case preferences have changed. */
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GAMESTATE->ResetNoteSkins();
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