broadcast bPastHereWeGo

This commit is contained in:
Glenn Maynard
2005-10-10 02:24:58 +00:00
parent eaf7899a1c
commit b0df6d2d68
10 changed files with 14 additions and 12 deletions
+3 -3
View File
@@ -602,7 +602,7 @@ void ScreenEdit::Init()
m_fBeatToReturnTo = 0;
GAMESTATE->m_bPastHereWeGo = false;
GAMESTATE->m_bPastHereWeGo.Set( false );
GAMESTATE->m_EditMode = EDIT_MODE.GetValue();
GAMESTATE->m_fSongBeat = 0;
m_fTrailingBeat = GAMESTATE->m_fSongBeat;
@@ -1927,7 +1927,7 @@ void ScreenEdit::TransitionEditState( EditState em )
SOUND->StopMusic();
m_soundMusic.StopPlaying();
m_soundAssistTick.StopPlaying();
GAMESTATE->m_bPastHereWeGo = false;
GAMESTATE->m_bPastHereWeGo.Set( false );
switch( old )
{
@@ -1988,7 +1988,7 @@ void ScreenEdit::TransitionEditState( EditState em )
float fSeconds = m_pSong->m_Timing.GetElapsedTimeFromBeat( NoteRowToBeat(m_iStartPlayingAt) ) - 1;
GAMESTATE->UpdateSongPosition( fSeconds, m_pSong->m_Timing );
GAMESTATE->m_bPastHereWeGo = true;
GAMESTATE->m_bPastHereWeGo.Set( true );
/* Reset the note skin, in case preferences have changed. */
GAMESTATE->ResetNoteSkins();