broadcast bPastHereWeGo

This commit is contained in:
Glenn Maynard
2005-10-10 02:24:58 +00:00
parent eaf7899a1c
commit b0df6d2d68
10 changed files with 14 additions and 12 deletions
+1 -1
View File
@@ -66,7 +66,7 @@ void ScreenDemonstration::Init()
ClearMessageQueue(); // remove all of the messages set in ScreenGameplay that drive "ready", "go", etc.
GAMESTATE->m_bPastHereWeGo = true;
GAMESTATE->m_bPastHereWeGo.Set( true );
m_DancingState = STATE_DANCING;
this->PostScreenMessage( SM_BeginFadingOut, SECONDS_TO_SHOW );