broadcast bPastHereWeGo
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@@ -66,7 +66,7 @@ void ScreenDemonstration::Init()
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ClearMessageQueue(); // remove all of the messages set in ScreenGameplay that drive "ready", "go", etc.
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GAMESTATE->m_bPastHereWeGo = true;
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GAMESTATE->m_bPastHereWeGo.Set( true );
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m_DancingState = STATE_DANCING;
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this->PostScreenMessage( SM_BeginFadingOut, SECONDS_TO_SHOW );
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