More scrolling friendliness.

Fair warning: mass recompile of many files.
This commit is contained in:
Jason Felds
2011-06-19 20:19:09 -04:00
parent ef3ea96f34
commit b0b87501eb
+35 -5
View File
@@ -15,7 +15,12 @@ extern "C"
/** @brief A general foreach loop for enumerators. */
#define FOREACH_ENUM( e, var ) for( e var=(e)0; var<NUM_##e; enum_add<e>( var, +1 ) )
int CheckEnum( lua_State *L, LuaReference &table, int iPos, int iInvalid, const char *szType, bool bAllowInvalid );
int CheckEnum(lua_State *L,
LuaReference &table,
int iPos,
int iInvalid,
const char *szType,
bool bAllowInvalid);
template<typename T>
struct EnumTraits
@@ -33,7 +38,12 @@ namespace Enum
template<typename T>
static T Check( lua_State *L, int iPos, bool bAllowInvalid = false )
{
return (T) CheckEnum( L, EnumTraits<T>::StringToEnum, iPos, EnumTraits<T>::Invalid, EnumTraits<T>::szName, bAllowInvalid );
return (T) CheckEnum(L,
EnumTraits<T>::StringToEnum,
iPos,
EnumTraits<T>::Invalid,
EnumTraits<T>::szName,
bAllowInvalid);
}
template<typename T>
static void Push( lua_State *L, T iVal )
@@ -90,7 +100,14 @@ const RString &EnumToString( int iVal, int iMax, const char **szNameArray, auto_
return (X)i; \
return X##_Invalid; \
} \
namespace StringConversion { template<> bool FromString<X>( const RString &sValue, X &out ) { out = StringTo##X(sValue); return out != X##_Invalid; } }
namespace StringConversion \
{ \
template<> bool FromString<X>( const RString &sValue, X &out ) \
{ \
out = StringTo##X(sValue); \
return out != X##_Invalid; \
} \
}
// currently unused
#define LuaDeclareType(X)
@@ -126,8 +143,21 @@ static void Lua##X(lua_State* L) \
REGISTER_WITH_LUA_FUNCTION( Lua##X ); \
template<> X EnumTraits<X>::Invalid = X##_Invalid; \
template<> const char *EnumTraits<X>::szName = #X; \
namespace LuaHelpers { template<> bool FromStack<X>( lua_State *L, X &Object, int iOffset ) { Object = Enum::Check<X>( L, iOffset, true ); return Object != EnumTraits<X>::Invalid; } } \
namespace LuaHelpers { template<> void Push<X>( lua_State *L, const X &Object ) { Enum::Push<X>( L, Object ); } }
namespace LuaHelpers \
{ \
template<> bool FromStack<X>( lua_State *L, X &Object, int iOffset ) \
{ \
Object = Enum::Check<X>( L, iOffset, true ); \
return Object != EnumTraits<X>::Invalid; \
} \
} \
namespace LuaHelpers \
{ \
template<> void Push<X>( lua_State *L, const X &Object ) \
{ \
Enum::Push<X>( L, Object ); \
} \
}
#endif