More scrolling friendliness.
Fair warning: mass recompile of many files.
This commit is contained in:
+35
-5
@@ -15,7 +15,12 @@ extern "C"
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/** @brief A general foreach loop for enumerators. */
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#define FOREACH_ENUM( e, var ) for( e var=(e)0; var<NUM_##e; enum_add<e>( var, +1 ) )
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int CheckEnum( lua_State *L, LuaReference &table, int iPos, int iInvalid, const char *szType, bool bAllowInvalid );
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int CheckEnum(lua_State *L,
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LuaReference &table,
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int iPos,
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int iInvalid,
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const char *szType,
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bool bAllowInvalid);
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template<typename T>
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struct EnumTraits
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@@ -33,7 +38,12 @@ namespace Enum
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template<typename T>
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static T Check( lua_State *L, int iPos, bool bAllowInvalid = false )
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{
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return (T) CheckEnum( L, EnumTraits<T>::StringToEnum, iPos, EnumTraits<T>::Invalid, EnumTraits<T>::szName, bAllowInvalid );
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return (T) CheckEnum(L,
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EnumTraits<T>::StringToEnum,
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iPos,
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EnumTraits<T>::Invalid,
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EnumTraits<T>::szName,
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bAllowInvalid);
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}
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template<typename T>
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static void Push( lua_State *L, T iVal )
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@@ -90,7 +100,14 @@ const RString &EnumToString( int iVal, int iMax, const char **szNameArray, auto_
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return (X)i; \
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return X##_Invalid; \
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} \
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namespace StringConversion { template<> bool FromString<X>( const RString &sValue, X &out ) { out = StringTo##X(sValue); return out != X##_Invalid; } }
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namespace StringConversion \
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{ \
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template<> bool FromString<X>( const RString &sValue, X &out ) \
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{ \
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out = StringTo##X(sValue); \
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return out != X##_Invalid; \
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} \
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}
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// currently unused
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#define LuaDeclareType(X)
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@@ -126,8 +143,21 @@ static void Lua##X(lua_State* L) \
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REGISTER_WITH_LUA_FUNCTION( Lua##X ); \
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template<> X EnumTraits<X>::Invalid = X##_Invalid; \
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template<> const char *EnumTraits<X>::szName = #X; \
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namespace LuaHelpers { template<> bool FromStack<X>( lua_State *L, X &Object, int iOffset ) { Object = Enum::Check<X>( L, iOffset, true ); return Object != EnumTraits<X>::Invalid; } } \
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namespace LuaHelpers { template<> void Push<X>( lua_State *L, const X &Object ) { Enum::Push<X>( L, Object ); } }
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namespace LuaHelpers \
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{ \
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template<> bool FromStack<X>( lua_State *L, X &Object, int iOffset ) \
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{ \
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Object = Enum::Check<X>( L, iOffset, true ); \
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return Object != EnumTraits<X>::Invalid; \
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} \
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} \
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namespace LuaHelpers \
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{ \
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template<> void Push<X>( lua_State *L, const X &Object ) \
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{ \
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Enum::Push<X>( L, Object ); \
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} \
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}
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#endif
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