More scrolling friendliness.

Fair warning: mass recompile of many files.
This commit is contained in:
Jason Felds
2011-06-19 20:19:09 -04:00
parent ef3ea96f34
commit b0b87501eb
+48 -18
View File
@@ -15,7 +15,12 @@ extern "C"
/** @brief A general foreach loop for enumerators. */ /** @brief A general foreach loop for enumerators. */
#define FOREACH_ENUM( e, var ) for( e var=(e)0; var<NUM_##e; enum_add<e>( var, +1 ) ) #define FOREACH_ENUM( e, var ) for( e var=(e)0; var<NUM_##e; enum_add<e>( var, +1 ) )
int CheckEnum( lua_State *L, LuaReference &table, int iPos, int iInvalid, const char *szType, bool bAllowInvalid ); int CheckEnum(lua_State *L,
LuaReference &table,
int iPos,
int iInvalid,
const char *szType,
bool bAllowInvalid);
template<typename T> template<typename T>
struct EnumTraits struct EnumTraits
@@ -33,7 +38,12 @@ namespace Enum
template<typename T> template<typename T>
static T Check( lua_State *L, int iPos, bool bAllowInvalid = false ) static T Check( lua_State *L, int iPos, bool bAllowInvalid = false )
{ {
return (T) CheckEnum( L, EnumTraits<T>::StringToEnum, iPos, EnumTraits<T>::Invalid, EnumTraits<T>::szName, bAllowInvalid ); return (T) CheckEnum(L,
EnumTraits<T>::StringToEnum,
iPos,
EnumTraits<T>::Invalid,
EnumTraits<T>::szName,
bAllowInvalid);
} }
template<typename T> template<typename T>
static void Push( lua_State *L, T iVal ) static void Push( lua_State *L, T iVal )
@@ -57,19 +67,19 @@ namespace Enum
const RString &EnumToString( int iVal, int iMax, const char **szNameArray, auto_ptr<RString> *pNameCache ); // XToString helper const RString &EnumToString( int iVal, int iMax, const char **szNameArray, auto_ptr<RString> *pNameCache ); // XToString helper
#define XToString(X) \ #define XToString(X) \
const RString& X##ToString(X x); \ const RString& X##ToString(X x); \
COMPILE_ASSERT( NUM_##X == ARRAYLEN(X##Names) ); \ COMPILE_ASSERT( NUM_##X == ARRAYLEN(X##Names) ); \
const RString& X##ToString( X x ) \ const RString& X##ToString( X x ) \
{ \ { \
static auto_ptr<RString> as_##X##Name[NUM_##X+2]; \ static auto_ptr<RString> as_##X##Name[NUM_##X+2]; \
return EnumToString( x, NUM_##X, X##Names, as_##X##Name ); \ return EnumToString( x, NUM_##X, X##Names, as_##X##Name ); \
} \ } \
namespace StringConversion { template<> RString ToString<X>( const X &value ) { return X##ToString(value); } } namespace StringConversion { template<> RString ToString<X>( const X &value ) { return X##ToString(value); } }
#define XToLocalizedString(X) \ #define XToLocalizedString(X) \
const RString &X##ToLocalizedString(X x); \ const RString &X##ToLocalizedString(X x); \
const RString &X##ToLocalizedString( X x ) \ const RString &X##ToLocalizedString( X x ) \
{ \ { \
static auto_ptr<LocalizedString> g_##X##Name[NUM_##X]; \ static auto_ptr<LocalizedString> g_##X##Name[NUM_##X]; \
if( g_##X##Name[0].get() == NULL ) { \ if( g_##X##Name[0].get() == NULL ) { \
for( unsigned i = 0; i < NUM_##X; ++i ) \ for( unsigned i = 0; i < NUM_##X; ++i ) \
@@ -79,18 +89,25 @@ const RString &EnumToString( int iVal, int iMax, const char **szNameArray, auto_
} \ } \
} \ } \
return g_##X##Name[x]->GetValue(); \ return g_##X##Name[x]->GetValue(); \
} }
#define StringToX(X) \ #define StringToX(X) \
X StringTo##X(const RString&); \ X StringTo##X(const RString&); \
X StringTo##X( const RString& s ) \ X StringTo##X( const RString& s ) \
{ \ { \
for( unsigned i = 0; i < ARRAYLEN(X##Names); ++i ) \ for( unsigned i = 0; i < ARRAYLEN(X##Names); ++i ) \
if( !s.CompareNoCase(X##Names[i]) ) \ if( !s.CompareNoCase(X##Names[i]) ) \
return (X)i; \ return (X)i; \
return X##_Invalid; \ return X##_Invalid; \
} \
namespace StringConversion \
{ \
template<> bool FromString<X>( const RString &sValue, X &out ) \
{ \
out = StringTo##X(sValue); \
return out != X##_Invalid; \
} \ } \
namespace StringConversion { template<> bool FromString<X>( const RString &sValue, X &out ) { out = StringTo##X(sValue); return out != X##_Invalid; } } }
// currently unused // currently unused
#define LuaDeclareType(X) #define LuaDeclareType(X)
@@ -126,8 +143,21 @@ static void Lua##X(lua_State* L) \
REGISTER_WITH_LUA_FUNCTION( Lua##X ); \ REGISTER_WITH_LUA_FUNCTION( Lua##X ); \
template<> X EnumTraits<X>::Invalid = X##_Invalid; \ template<> X EnumTraits<X>::Invalid = X##_Invalid; \
template<> const char *EnumTraits<X>::szName = #X; \ template<> const char *EnumTraits<X>::szName = #X; \
namespace LuaHelpers { template<> bool FromStack<X>( lua_State *L, X &Object, int iOffset ) { Object = Enum::Check<X>( L, iOffset, true ); return Object != EnumTraits<X>::Invalid; } } \ namespace LuaHelpers \
namespace LuaHelpers { template<> void Push<X>( lua_State *L, const X &Object ) { Enum::Push<X>( L, Object ); } } { \
template<> bool FromStack<X>( lua_State *L, X &Object, int iOffset ) \
{ \
Object = Enum::Check<X>( L, iOffset, true ); \
return Object != EnumTraits<X>::Invalid; \
} \
} \
namespace LuaHelpers \
{ \
template<> void Push<X>( lua_State *L, const X &Object ) \
{ \
Enum::Push<X>( L, Object ); \
} \
}
#endif #endif