(Overly large commit; these ended up being very interdependent.)
Move beat searching in NoteField into FindFirstDisplayedBeat and FindLastDisplayedBeat. Handle seamless note skin changing during Rave mode. NoteDisplay loads a given note skin, ignoring GAMESTATE.
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@@ -86,6 +86,7 @@ void ScoreKeeperRave::LaunchAttack( AttackLevel al )
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sAttackToGive = asAttacks[ rand()%NUM_ATTACKS_PER_LEVEL ];
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else
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{
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/* If you add any note skins here, you need to make sure they're cached, too. */
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CString DefaultAttacks[8] = { "1.5x", "2.0x", "0.5x", "reverse", "sudden", "boost", "brake", "wave" };
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sAttackToGive = DefaultAttacks[ rand()%8 ];
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}
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