(Overly large commit; these ended up being very interdependent.)
Move beat searching in NoteField into FindFirstDisplayedBeat and FindLastDisplayedBeat. Handle seamless note skin changing during Rave mode. NoteDisplay loads a given note skin, ignoring GAMESTATE.
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@@ -27,7 +27,7 @@ public:
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NoteDisplay();
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~NoteDisplay();
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void Load( int iColNum, PlayerNumber pn, float fYReverseOffsetPixels );
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void Load( int iColNum, PlayerNumber pn, CString NoteSkin, float fYReverseOffsetPixels );
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void DrawTap( int iCol, float fBeat, bool bOnSameRowAsHoldStart, bool bIsAddition, bool bIsMine, float fPercentFadeToFail, float fLife, float fReverseOffsetPixels );
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void DrawHold( const HoldNote& hn, bool bActive, float fLife, float fPercentFadeToFail, bool bDrawGlowOnly, float fReverseOffsetPixels );
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