(Overly large commit; these ended up being very interdependent.)

Move beat searching in NoteField into FindFirstDisplayedBeat and FindLastDisplayedBeat.
Handle seamless note skin changing during Rave mode.
NoteDisplay loads a given note skin, ignoring GAMESTATE.
This commit is contained in:
Glenn Maynard
2003-09-12 06:23:51 +00:00
parent 8180a6c614
commit b0adf33f18
10 changed files with 302 additions and 111 deletions
+57 -57
View File
@@ -43,35 +43,35 @@ Actor* MakeModelOrSprite( CString sFile )
}
}
#define DRAW_HOLD_HEAD_FOR_TAPS_ON_SAME_ROW NOTESKIN->GetMetricB(pn,name,"DrawHoldHeadForTapsOnSameRow")
#define TAP_NOTE_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"TapNoteAnimationLengthInBeats")
#define TAP_ADDITION_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"TapAdditionAnimationLengthInBeats")
#define TAP_MINE_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"TapMineAnimationLengthInBeats")
#define HOLD_HEAD_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"HoldHeadAnimationLengthInBeats")
#define HOLD_TOPCAP_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"HoldTopCapAnimationLengthInBeats")
#define HOLD_BODY_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"HoldBodyAnimationLengthInBeats")
#define HOLD_BOTTOMCAP_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"HoldBottomCapAnimationLengthInBeats")
#define HOLD_TAIL_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"HoldTailAnimationLengthInBeats")
#define TAP_NOTE_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"TapNoteAnimationIsVivid")
#define TAP_ADDITION_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"TapAdditionAnimationIsVivid")
#define TAP_MINE_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"TapMineAnimationIsVivid")
#define HOLD_HEAD_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"HoldHeadAnimationIsVivid")
#define HOLD_TOPCAP_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"HoldTopCapAnimationIsVivid")
#define HOLD_BODY_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"HoldBodyAnimationIsVivid")
#define HOLD_BOTTOMCAP_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"HoldBottomCapAnimationIsVivid")
#define HOLD_TAIL_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"HoldTailAnimationIsVivid")
#define TAP_NOTE_ANIMATION_IS_NOTE_COLOR NOTESKIN->GetMetricB(pn,name,"TapNoteAnimationIsNoteColor")
#define HOLD_HEAD_ANIMATION_IS_NOTE_COLOR NOTESKIN->GetMetricB(pn,name,"HoldHeadAnimationIsNoteColor")
#define HOLD_TOPCAP_ANIMATION_IS_NOTE_COLOR NOTESKIN->GetMetricB(pn,name,"HoldTopCapAnimationIsNoteColor")
#define HOLD_BODY_ANIMATION_IS_NOTE_COLOR NOTESKIN->GetMetricB(pn,name,"HoldBodyAnimationIsNoteColor")
#define HOLD_BOTTOMCAP_ANIMATION_IS_NOTE_COLOR NOTESKIN->GetMetricB(pn,name,"HoldBottomCapAnimationIsNoteColor")
#define HOLD_TAIL_ANIMATION_IS_NOTE_COLOR NOTESKIN->GetMetricB(pn,name,"HoldTailAnimationIsNoteColor")
#define HOLD_HEAD_IS_ABOVE_WAVY_PARTS NOTESKIN->GetMetricB(pn,name,"HoldHeadIsAboveWavyParts")
#define HOLD_TAIL_IS_ABOVE_WAVY_PARTS NOTESKIN->GetMetricB(pn,name,"HoldTailIsAboveWavyParts")
#define START_DRAWING_HOLD_BODY_OFFSET_FROM_HEAD NOTESKIN->GetMetricI(pn,name,"StartDrawingHoldBodyOffsetFromHead")
#define STOP_DRAWING_HOLD_BODY_OFFSET_FROM_TAIL NOTESKIN->GetMetricI(pn,name,"StopDrawingHoldBodyOffsetFromTail")
#define HOLD_NG_GRAY_PERCENT NOTESKIN->GetMetricF(pn,name,"HoldNGGrayPercent")
#define USE_LIGHTING NOTESKIN->GetMetricB(pn,name,"UseLighting")
#define DRAW_HOLD_HEAD_FOR_TAPS_ON_SAME_ROW NOTESKIN->GetMetricB(skin,name,"DrawHoldHeadForTapsOnSameRow")
#define TAP_NOTE_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(skin,name,"TapNoteAnimationLengthInBeats")
#define TAP_ADDITION_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(skin,name,"TapAdditionAnimationLengthInBeats")
#define TAP_MINE_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(skin,name,"TapMineAnimationLengthInBeats")
#define HOLD_HEAD_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(skin,name,"HoldHeadAnimationLengthInBeats")
#define HOLD_TOPCAP_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(skin,name,"HoldTopCapAnimationLengthInBeats")
#define HOLD_BODY_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(skin,name,"HoldBodyAnimationLengthInBeats")
#define HOLD_BOTTOMCAP_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(skin,name,"HoldBottomCapAnimationLengthInBeats")
#define HOLD_TAIL_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(skin,name,"HoldTailAnimationLengthInBeats")
#define TAP_NOTE_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(skin,name,"TapNoteAnimationIsVivid")
#define TAP_ADDITION_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(skin,name,"TapAdditionAnimationIsVivid")
#define TAP_MINE_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(skin,name,"TapMineAnimationIsVivid")
#define HOLD_HEAD_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(skin,name,"HoldHeadAnimationIsVivid")
#define HOLD_TOPCAP_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(skin,name,"HoldTopCapAnimationIsVivid")
#define HOLD_BODY_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(skin,name,"HoldBodyAnimationIsVivid")
#define HOLD_BOTTOMCAP_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(skin,name,"HoldBottomCapAnimationIsVivid")
#define HOLD_TAIL_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(skin,name,"HoldTailAnimationIsVivid")
#define TAP_NOTE_ANIMATION_IS_NOTE_COLOR NOTESKIN->GetMetricB(skin,name,"TapNoteAnimationIsNoteColor")
#define HOLD_HEAD_ANIMATION_IS_NOTE_COLOR NOTESKIN->GetMetricB(skin,name,"HoldHeadAnimationIsNoteColor")
#define HOLD_TOPCAP_ANIMATION_IS_NOTE_COLOR NOTESKIN->GetMetricB(skin,name,"HoldTopCapAnimationIsNoteColor")
#define HOLD_BODY_ANIMATION_IS_NOTE_COLOR NOTESKIN->GetMetricB(skin,name,"HoldBodyAnimationIsNoteColor")
#define HOLD_BOTTOMCAP_ANIMATION_IS_NOTE_COLOR NOTESKIN->GetMetricB(skin,name,"HoldBottomCapAnimationIsNoteColor")
#define HOLD_TAIL_ANIMATION_IS_NOTE_COLOR NOTESKIN->GetMetricB(skin,name,"HoldTailAnimationIsNoteColor")
#define HOLD_HEAD_IS_ABOVE_WAVY_PARTS NOTESKIN->GetMetricB(skin,name,"HoldHeadIsAboveWavyParts")
#define HOLD_TAIL_IS_ABOVE_WAVY_PARTS NOTESKIN->GetMetricB(skin,name,"HoldTailIsAboveWavyParts")
#define START_DRAWING_HOLD_BODY_OFFSET_FROM_HEAD NOTESKIN->GetMetricI(skin,name,"StartDrawingHoldBodyOffsetFromHead")
#define STOP_DRAWING_HOLD_BODY_OFFSET_FROM_TAIL NOTESKIN->GetMetricI(skin,name,"StopDrawingHoldBodyOffsetFromTail")
#define HOLD_NG_GRAY_PERCENT NOTESKIN->GetMetricF(skin,name,"HoldNGGrayPercent")
#define USE_LIGHTING NOTESKIN->GetMetricB(skin,name,"UseLighting")
// cache
struct NoteMetricCache_t {
@@ -105,10 +105,10 @@ struct NoteMetricCache_t {
float m_fHoldNGGrayPercent;
bool m_bUseLighting;
void Load(PlayerNumber pn, const CString &name);
void Load(CString skin, const CString &name);
} *NoteMetricCache;
void NoteMetricCache_t::Load(PlayerNumber pn, const CString &name)
void NoteMetricCache_t::Load(CString skin, const CString &name)
{
m_bDrawHoldHeadForTapsOnSameRow = DRAW_HOLD_HEAD_FOR_TAPS_ON_SAME_ROW;
m_fTapNoteAnimationLengthInBeats = TAP_NOTE_ANIMATION_LENGTH_IN_BEATS;
@@ -169,7 +169,7 @@ NoteDisplay::~NoteDisplay()
delete cache;
}
void NoteDisplay::Load( int iColNum, PlayerNumber pn, float fYReverseOffsetPixels )
void NoteDisplay::Load( int iColNum, PlayerNumber pn, CString NoteSkin, float fYReverseOffsetPixels )
{
m_PlayerNumber = pn;
m_fYReverseOffsetPixels = fYReverseOffsetPixels;
@@ -179,7 +179,7 @@ void NoteDisplay::Load( int iColNum, PlayerNumber pn, float fYReverseOffsetPixel
if(Button == "")
Button = NoteSkinManager::ColToButtonName(iColNum);
cache->Load( pn, Button );
cache->Load( NoteSkin, Button );
// Look up note names once and store them here.
CString sNoteType[ NOTE_COLOR_IMAGES ];
@@ -190,85 +190,85 @@ void NoteDisplay::Load( int iColNum, PlayerNumber pn, float fYReverseOffsetPixel
if( cache->m_bTapNoteAnimationIsNoteColor )
{
for( int i=0; i<NOTE_COLOR_IMAGES; i++ )
m_pTapNote[i] = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "tap note "+sNoteType[i]) );
m_pTapNote[i] = MakeModelOrSprite( NOTESKIN->GetPathTo(NoteSkin, Button, "tap note "+sNoteType[i]) );
}
else
{
m_pTapNote[0] = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "tap note") );
m_pTapNote[0] = MakeModelOrSprite( NOTESKIN->GetPathTo(NoteSkin, Button, "tap note") );
}
m_pTapAddition = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "tap addition") );
m_pTapAddition = MakeModelOrSprite( NOTESKIN->GetPathTo(NoteSkin, Button, "tap addition") );
m_pTapMine = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "tap mine") );
m_pTapMine = MakeModelOrSprite( NOTESKIN->GetPathTo(NoteSkin, Button, "tap mine") );
if( cache->m_bHoldHeadAnimationIsNoteColor )
{
for( int i=0; i<NOTE_COLOR_IMAGES; i++ )
{
m_pHoldHeadActive[i] = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "hold head active "+sNoteType[i]) );
m_pHoldHeadInactive[i] = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "hold head inactive "+sNoteType[i]) );
m_pHoldHeadActive[i] = MakeModelOrSprite( NOTESKIN->GetPathTo(NoteSkin, Button, "hold head active "+sNoteType[i]) );
m_pHoldHeadInactive[i] = MakeModelOrSprite( NOTESKIN->GetPathTo(NoteSkin, Button, "hold head inactive "+sNoteType[i]) );
}
}
else
{
m_pHoldHeadActive[0] = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "hold head active") );
m_pHoldHeadInactive[0] = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "hold head inactive") );
m_pHoldHeadActive[0] = MakeModelOrSprite( NOTESKIN->GetPathTo(NoteSkin, Button, "hold head active") );
m_pHoldHeadInactive[0] = MakeModelOrSprite( NOTESKIN->GetPathTo(NoteSkin, Button, "hold head inactive") );
}
if( cache->m_bHoldTopCapAnimationIsNoteColor )
{
for( int i=0; i<NOTE_COLOR_IMAGES; i++ )
{
m_sprHoldTopCapActive[i].Load( NOTESKIN->GetPathTo(pn, Button, "hold topcap active "+sNoteType[i]) );
m_sprHoldTopCapInactive[i].Load( NOTESKIN->GetPathTo(pn, Button, "hold topcap inactive "+sNoteType[i]) );
m_sprHoldTopCapActive[i].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "hold topcap active "+sNoteType[i]) );
m_sprHoldTopCapInactive[i].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "hold topcap inactive "+sNoteType[i]) );
}
}
else
{
m_sprHoldTopCapActive[0].Load( NOTESKIN->GetPathTo(pn, Button, "hold topcap active") );
m_sprHoldTopCapInactive[0].Load( NOTESKIN->GetPathTo(pn, Button, "hold topcap inactive") );
m_sprHoldTopCapActive[0].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "hold topcap active") );
m_sprHoldTopCapInactive[0].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "hold topcap inactive") );
}
if( cache->m_bHoldBodyAnimationIsNoteColor )
{
for( int i=0; i<NOTE_COLOR_IMAGES; i++ )
{
m_sprHoldBodyActive[i].Load( NOTESKIN->GetPathTo(pn, Button, "hold body active "+sNoteType[i]) );
m_sprHoldBodyInactive[i].Load( NOTESKIN->GetPathTo(pn, Button, "hold body inactive "+sNoteType[i]) );
m_sprHoldBodyActive[i].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "hold body active "+sNoteType[i]) );
m_sprHoldBodyInactive[i].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "hold body inactive "+sNoteType[i]) );
}
}
else
{
m_sprHoldBodyActive[0].Load( NOTESKIN->GetPathTo(pn, Button, "hold body active") );
m_sprHoldBodyInactive[0].Load( NOTESKIN->GetPathTo(pn, Button, "hold body inactive") );
m_sprHoldBodyActive[0].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "hold body active") );
m_sprHoldBodyInactive[0].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "hold body inactive") );
}
if( cache->m_bHoldBottomCapAnimationIsNoteColor )
{
for( int i=0; i<NOTE_COLOR_IMAGES; i++ )
{
m_sprHoldBottomCapActive[i].Load( NOTESKIN->GetPathTo(pn, Button, "hold bottomcap active "+sNoteType[i]) );
m_sprHoldBottomCapInactive[i].Load( NOTESKIN->GetPathTo(pn, Button, "hold bottomcap inactive "+sNoteType[i]) );
m_sprHoldBottomCapActive[i].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "hold bottomcap active "+sNoteType[i]) );
m_sprHoldBottomCapInactive[i].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "hold bottomcap inactive "+sNoteType[i]) );
}
}
else
{
m_sprHoldBottomCapActive[0].Load( NOTESKIN->GetPathTo(pn, Button, "hold bottomcap active") );
m_sprHoldBottomCapInactive[0].Load( NOTESKIN->GetPathTo(pn, Button, "hold bottomcap inactive") );
m_sprHoldBottomCapActive[0].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "hold bottomcap active") );
m_sprHoldBottomCapInactive[0].Load( NOTESKIN->GetPathTo(NoteSkin, Button, "hold bottomcap inactive") );
}
if( cache->m_bHoldTailAnimationIsNoteColor )
{
for( int i=0; i<NOTE_COLOR_IMAGES; i++ )
{
m_pHoldTailActive[i] = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "hold tail active "+sNoteType[i]) );
m_pHoldTailInactive[i] = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "hold tail inactive "+sNoteType[i]) );
m_pHoldTailActive[i] = MakeModelOrSprite( NOTESKIN->GetPathTo(NoteSkin, Button, "hold tail active "+sNoteType[i]) );
m_pHoldTailInactive[i] = MakeModelOrSprite( NOTESKIN->GetPathTo(NoteSkin, Button, "hold tail inactive "+sNoteType[i]) );
}
}
else
{
m_pHoldTailActive[0] = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "hold tail active") );
m_pHoldTailInactive[0] = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "hold tail inactive") );
m_pHoldTailActive[0] = MakeModelOrSprite( NOTESKIN->GetPathTo(NoteSkin, Button, "hold tail active") );
m_pHoldTailInactive[0] = MakeModelOrSprite( NOTESKIN->GetPathTo(NoteSkin, Button, "hold tail inactive") );
}
}