Song timing can have warps again: show them.

This commit is contained in:
Jason Felds
2011-05-20 10:52:11 -04:00
parent 904e7ba2dd
commit b074acc0cb
+6 -8
View File
@@ -893,19 +893,17 @@ void NoteField::DrawPrimitives()
} }
// Warp text // Warp text
if( GAMESTATE->m_bIsUsingStepTiming ) FOREACH_CONST( WarpSegment, timing.m_WarpSegments, seg )
{ {
FOREACH_CONST( WarpSegment, timing.m_WarpSegments, seg ) if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
{ {
if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw ) float fBeat = NoteRowToBeat(seg->m_iStartRow);
{ if( IS_ON_SCREEN(fBeat) )
float fBeat = NoteRowToBeat(seg->m_iStartRow); DrawWarpText( fBeat, seg->m_fLengthBeats );
if( IS_ON_SCREEN(fBeat) )
DrawWarpText( fBeat, seg->m_fLengthBeats );
}
} }
} }
// Time Signature text // Time Signature text
FOREACH_CONST( TimeSignatureSegment, timing.m_vTimeSignatureSegments, seg ) FOREACH_CONST( TimeSignatureSegment, timing.m_vTimeSignatureSegments, seg )
{ {