Song timing can have warps again: show them.
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+6
-8
@@ -893,19 +893,17 @@ void NoteField::DrawPrimitives()
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}
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// Warp text
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if( GAMESTATE->m_bIsUsingStepTiming )
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FOREACH_CONST( WarpSegment, timing.m_WarpSegments, seg )
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{
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FOREACH_CONST( WarpSegment, timing.m_WarpSegments, seg )
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if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
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{
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if( seg->m_iStartRow >= iFirstRowToDraw && seg->m_iStartRow <= iLastRowToDraw )
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{
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float fBeat = NoteRowToBeat(seg->m_iStartRow);
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if( IS_ON_SCREEN(fBeat) )
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DrawWarpText( fBeat, seg->m_fLengthBeats );
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}
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float fBeat = NoteRowToBeat(seg->m_iStartRow);
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if( IS_ON_SCREEN(fBeat) )
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DrawWarpText( fBeat, seg->m_fLengthBeats );
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}
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}
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// Time Signature text
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FOREACH_CONST( TimeSignatureSegment, timing.m_vTimeSignatureSegments, seg )
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{
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