cleanup
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@@ -76,7 +76,8 @@ void GameLoop()
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CheckGameLoopTimerSkips( fDeltaTime );
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if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_TAB) ) ) {
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if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_TAB) ) )
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{
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if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT) ) )
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fDeltaTime = 0; /* both; stop time */
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else
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