diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index fcaebf0bcf..d9831bfc6a 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -151,7 +151,7 @@ void PlayerInfo::Load( PlayerNumber pn, MultiPlayer mp, bool bShowNoteField ) m_pSecondaryScoreDisplay->Init( GetPlayerState(), GetPlayerStageStats() ); } - switch( PREFSMAN->m_ScoringType ) + switch( PREFSMAN->m_ScoringType ) { default: ASSERT(0); case PrefsManager::SCORING_NEW: @@ -396,8 +396,8 @@ void ScreenGameplay::Init() // fill in difficulty of CPU players with that of the first human player - FOREACH_PotentialCpuPlayer(p) - GAMESTATE->m_pCurSteps[p].Set( GAMESTATE->m_pCurSteps[ GAMESTATE->GetFirstHumanPlayer() ] ); + FOREACH_PotentialCpuPlayer(p) + GAMESTATE->m_pCurSteps[p].Set( GAMESTATE->m_pCurSteps[ GAMESTATE->GetFirstHumanPlayer() ] ); /* Increment the course play count. */ if( GAMESTATE->IsCourseMode() && !GAMESTATE->m_bDemonstrationOrJukebox ) @@ -450,7 +450,7 @@ void ScreenGameplay::Init() this->AddChild( &m_Toasty ); } - FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi ) + FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi ) { pi->m_pPlayer->SetName( ssprintf("Player%s", pi->GetName().c_str()) ); // If pi->m_pn is set, then the player will be visible. If not, then it's not @@ -472,7 +472,7 @@ void ScreenGameplay::Init() this->AddChild( pi->m_pPlayer ); } - FOREACH_EnabledPlayerInfoNotDummy( m_vPlayerInfo, pi ) + FOREACH_EnabledPlayerInfoNotDummy( m_vPlayerInfo, pi ) { if( pi->m_pPlayer->HasNoteField() ) { @@ -1795,9 +1795,9 @@ void ScreenGameplay::Update( float fDeltaTime ) continue; SOUND->PlayOnceFromDir( THEME->GetPathS(m_sName,"oni die") ); - pi->ShowOniGameOver(); - pi->m_pPlayer->m_NoteData.Init(); // remove all notes and scoring - pi->m_pPlayer->FadeToFail(); // tell the NoteField to fade to white + pi->ShowOniGameOver(); + pi->m_pPlayer->m_NoteData.Init(); // remove all notes and scoring + pi->m_pPlayer->FadeToFail(); // tell the NoteField to fade to white } } } @@ -2248,7 +2248,7 @@ void ScreenGameplay::Input( const InputEventPlus &input ) void ScreenGameplay::SongFinished() { // save any statistics - FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi ) + FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi ) { /* Note that adding stats is only meaningful for the counters (eg. RadarCategory_Jumps), * not for the percentages (RadarCategory_Air). */ @@ -2264,7 +2264,7 @@ void ScreenGameplay::SongFinished() /* Extremely important: if we don't remove attacks before moving on to the next * screen, they'll still be turned on eventually. */ GAMESTATE->RemoveAllActiveAttacks(); - FOREACH_VisiblePlayerInfo( m_vPlayerInfo, pi ) + FOREACH_VisiblePlayerInfo( m_vPlayerInfo, pi ) pi->m_pActiveAttackList->Refresh(); } @@ -2278,7 +2278,7 @@ void ScreenGameplay::StageFinished( bool bBackedOut ) { LOG->Trace("Running stats for %i", i ); SetupSong( i ); - FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi ) + FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi ) pi->m_pPlayer->ApplyWaitingTransforms(); SongFinished(); } @@ -2321,7 +2321,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM ) * m_NextSong finishes. */ // GAMESTATE->RemoveAllActiveAttacks(); - FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi ) + FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi ) { /* If either player's passmark is enabled, check it. */ if( pi->GetPlayerState()->m_PlayerOptions.m_fPassmark > 0 && @@ -2570,8 +2570,8 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM ) if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() ) { float fMaxSurviveSeconds = 0; - FOREACH_EnabledPlayer(p) - fMaxSurviveSeconds = max( fMaxSurviveSeconds, STATSMAN->m_CurStageStats.m_player[p].fAliveSeconds ); + FOREACH_EnabledPlayer(p) + fMaxSurviveSeconds = max( fMaxSurviveSeconds, STATSMAN->m_CurStageStats.m_player[p].fAliveSeconds ); m_textSurviveTime.SetText( "TIME: " + SecondsToMMSSMsMs(fMaxSurviveSeconds) ); SET_XY_AND_ON_COMMAND( m_textSurviveTime ); }