(er, DifficultyDisplay)

This commit is contained in:
Glenn Maynard
2006-08-20 04:42:31 +00:00
parent e69aa02e51
commit b01353c720
2 changed files with 0 additions and 12 deletions
-10
View File
@@ -120,11 +120,6 @@ void ScreenSelectMusic::Init()
SET_XY( m_Banner );
this->AddChild( &m_Banner );
m_DifficultyDisplay.SetName( "DifficultyDisplay" );
m_DifficultyDisplay.SetShadowLength( 0 );
SET_XY( m_DifficultyDisplay );
this->AddChild( &m_DifficultyDisplay );
m_sprCDTitleFront.SetName( "CDTitle" );
m_sprCDTitleFront.Load( THEME->GetPathG(m_sName,"fallback cdtitle") );
SET_XY( m_sprCDTitleFront );
@@ -942,7 +937,6 @@ void ScreenSelectMusic::AfterMusicChange()
m_iSelection[p] = -1;
g_sCDTitlePath = ""; // none
m_DifficultyDisplay.UnsetDifficulties();
m_fSampleStartSeconds = 0;
m_fSampleLengthSeconds = -1;
@@ -993,8 +987,6 @@ void ScreenSelectMusic::AfterMusicChange()
g_sCDTitlePath = pSong->GetCDTitlePath();
g_bWantFallbackCdTitle = true;
m_DifficultyDisplay.SetDifficulties( pSong, GAMESTATE->GetCurrentStyle()->m_StepsType );
SwitchToPreferredDifficulty();
break;
@@ -1021,8 +1013,6 @@ void ScreenSelectMusic::AfterMusicChange()
if( g_sBannerPath.empty() )
m_Banner.LoadFallback();
m_DifficultyDisplay.UnsetDifficulties();
SwitchToPreferredDifficulty();
break;
}
-2
View File
@@ -10,7 +10,6 @@
#include "MusicWheel.h"
#include "Banner.h"
#include "FadingBanner.h"
#include "DifficultyDisplay.h"
#include "RageUtil_BackgroundLoader.h"
#include "ThemeMetric.h"
#include "ActorCommands.h"
@@ -81,7 +80,6 @@ protected:
Sprite m_sprHighScoreFrame[NUM_PLAYERS];
BitmapText m_textHighScore[NUM_PLAYERS];
MusicWheel m_MusicWheel;
DifficultyDisplay m_DifficultyDisplay;
bool m_bMadeChoice;
bool m_bGoToOptions;