simplify. Don't separate "next" and "cancel" as much: to cancel, set the next screen to PREV_SCREEN, and use SM_GoToNextScreen.

This commit is contained in:
Glenn Maynard
2006-06-25 18:11:09 +00:00
parent cee1f2205c
commit b0055b0853
5 changed files with 8 additions and 13 deletions
+2
View File
@@ -2500,6 +2500,8 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
GAMESTATE->CancelStage();
m_sNextScreen = GetPrevScreen();
if( AdjustSync::IsSyncDataChanged() )
ScreenSaveSync::PromptSaveSync( SM_GoToPrevScreen );
else