Profile name cleanup
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@@ -67,7 +67,7 @@ public:
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// smart accessors
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//
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CString GetDisplayName() const;
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CString GetDisplayCaloriesBurned() const;
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CString GetDisplayTotalCaloriesBurned() const;
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int GetTotalNumSongsPlayed() const;
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int GetTotalNumSongsPassed() const;
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static CString GetProfileDisplayNameFromDir( CString sDir );
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@@ -89,7 +89,7 @@ public:
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int m_iTotalPlaySeconds;
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int m_iTotalGameplaySeconds;
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int m_iCurrentCombo;
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int m_fCaloriesBurned;
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int m_fTotalCaloriesBurned;
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int m_iTotalDancePoints;
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int m_iNumExtraStagesPassed;
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int m_iNumExtraStagesFailed;
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@@ -100,7 +100,7 @@ public:
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int m_iTotalMines;
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int m_iTotalHands;
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set<int> m_UnlockedSongs;
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mutable CString m_sLastMachinePlayed; // mutable because we overwrite this on save, and I don't want to remove const from the whole save chain. -Chris
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mutable CString m_sLastPlayedMachineName; // mutable because we overwrite this on save, and I don't want to remove const from the whole save chain. -Chris
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int m_iNumSongsPlayedByPlayMode[NUM_PLAY_MODES];
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int m_iNumSongsPlayedByStyle[NUM_STYLES];
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int m_iNumSongsPlayedByDifficulty[NUM_DIFFICULTIES];
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@@ -162,10 +162,10 @@ public:
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//
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struct Screenshot
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{
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CString sFileName; // no directory part - just the file name
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CString sMD5; // MD5 hash of the screenshot file
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time_t time; // return value of time() when screenshot was taken
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CString sLocation; // location name where this screenshot was taken
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CString sFileName; // no directory part - just the file name
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CString sMD5; // MD5 hash of the screenshot file
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time_t time; // return value of time() when screenshot was taken
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CString sMachineName; // where this screenshot was taken
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};
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vector<Screenshot> m_vScreenshots;
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void AddScreenshot( Screenshot screenshot );
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