Profile name cleanup

This commit is contained in:
Chris Danford
2004-02-22 20:58:39 +00:00
parent 1851424be7
commit b002ac820b
5 changed files with 32 additions and 32 deletions
+7 -7
View File
@@ -67,7 +67,7 @@ public:
// smart accessors
//
CString GetDisplayName() const;
CString GetDisplayCaloriesBurned() const;
CString GetDisplayTotalCaloriesBurned() const;
int GetTotalNumSongsPlayed() const;
int GetTotalNumSongsPassed() const;
static CString GetProfileDisplayNameFromDir( CString sDir );
@@ -89,7 +89,7 @@ public:
int m_iTotalPlaySeconds;
int m_iTotalGameplaySeconds;
int m_iCurrentCombo;
int m_fCaloriesBurned;
int m_fTotalCaloriesBurned;
int m_iTotalDancePoints;
int m_iNumExtraStagesPassed;
int m_iNumExtraStagesFailed;
@@ -100,7 +100,7 @@ public:
int m_iTotalMines;
int m_iTotalHands;
set<int> m_UnlockedSongs;
mutable CString m_sLastMachinePlayed; // mutable because we overwrite this on save, and I don't want to remove const from the whole save chain. -Chris
mutable CString m_sLastPlayedMachineName; // mutable because we overwrite this on save, and I don't want to remove const from the whole save chain. -Chris
int m_iNumSongsPlayedByPlayMode[NUM_PLAY_MODES];
int m_iNumSongsPlayedByStyle[NUM_STYLES];
int m_iNumSongsPlayedByDifficulty[NUM_DIFFICULTIES];
@@ -162,10 +162,10 @@ public:
//
struct Screenshot
{
CString sFileName; // no directory part - just the file name
CString sMD5; // MD5 hash of the screenshot file
time_t time; // return value of time() when screenshot was taken
CString sLocation; // location name where this screenshot was taken
CString sFileName; // no directory part - just the file name
CString sMD5; // MD5 hash of the screenshot file
time_t time; // return value of time() when screenshot was taken
CString sMachineName; // where this screenshot was taken
};
vector<Screenshot> m_vScreenshots;
void AddScreenshot( Screenshot screenshot );