Profile name cleanup

This commit is contained in:
Chris Danford
2004-02-22 20:58:39 +00:00
parent 1851424be7
commit b002ac820b
5 changed files with 32 additions and 32 deletions
+20 -20
View File
@@ -71,13 +71,13 @@ void Profile::InitGeneralData()
m_iTotalPlaySeconds = 0;
m_iTotalGameplaySeconds = 0;
m_iCurrentCombo = 0;
m_fCaloriesBurned = 0;
m_fTotalCaloriesBurned = 0;
m_iTotalDancePoints = 0;
m_iNumExtraStagesPassed = 0;
m_iNumExtraStagesFailed = 0;
m_iNumToasties = 0;
m_UnlockedSongs.clear();
m_sLastMachinePlayed = "";
m_sLastPlayedMachineName = "";
m_iTotalTapsAndHolds = 0;
m_iTotalJumps = 0;
m_iTotalHolds = 0;
@@ -130,12 +130,12 @@ CString Profile::GetDisplayName() const
return "NoName";
}
CString Profile::GetDisplayCaloriesBurned() const
CString Profile::GetDisplayTotalCaloriesBurned() const
{
if( m_fWeightPounds == 0 ) // weight not entered
return "N/A";
else
return ssprintf("%0.3fCal",m_fCaloriesBurned);
return ssprintf("%0.3fCal",m_fTotalCaloriesBurned);
}
int Profile::GetTotalNumSongsPlayed() const
@@ -392,7 +392,7 @@ bool Profile::LoadAllFromDir( CString sDir )
bool Profile::SaveAllToDir( CString sDir ) const
{
m_sLastMachinePlayed = PREFSMAN->m_sMachineName;
m_sLastPlayedMachineName = PREFSMAN->m_sMachineName;
// Save editable.xml
SaveEditableDataToDir( sDir );
@@ -459,8 +459,8 @@ void Profile::LoadProfileDataFromDirSM390a12( CString sDir )
ini.GetValue( "Profile", "TotalGameplaySeconds", m_iTotalGameplaySeconds );
ini.GetValue( "Profile", "CurrentCombo", m_iCurrentCombo );
ini.GetValue( "Profile", "WeightPounds", m_fWeightPounds );
ini.GetValue( "Profile", "CaloriesBurned", m_fCaloriesBurned );
ini.GetValue( "Profile", "LastMachinePlayed", m_sLastMachinePlayed );
ini.GetValue( "Profile", "CaloriesBurned", m_fTotalCaloriesBurned );
ini.GetValue( "Profile", "LastPlayedMachineName", m_sLastPlayedMachineName );
unsigned i;
for( i=0; i<NUM_PLAY_MODES; i++ )
@@ -497,17 +497,17 @@ XNode* Profile::SaveGeneralDataCreateNode() const
pGeneralDataNode->AppendChild( "TotalPlaySeconds", m_iTotalPlaySeconds );
pGeneralDataNode->AppendChild( "TotalGameplaySeconds", m_iTotalGameplaySeconds );
pGeneralDataNode->AppendChild( "CurrentCombo", m_iCurrentCombo );
pGeneralDataNode->AppendChild( "CaloriesBurned", m_fCaloriesBurned );
pGeneralDataNode->AppendChild( "LastMachinePlayed", m_sLastMachinePlayed );
pGeneralDataNode->AppendChild( "TotalCaloriesBurned", m_fTotalCaloriesBurned );
pGeneralDataNode->AppendChild( "LastPlayedMachineName", m_sLastPlayedMachineName );
pGeneralDataNode->AppendChild( "TotalDancePoints", m_iTotalDancePoints );
pGeneralDataNode->AppendChild( "NumExtraStagesPassed", m_iNumExtraStagesPassed );
pGeneralDataNode->AppendChild( "NumExtraStagesFailed", m_iNumExtraStagesFailed );
pGeneralDataNode->AppendChild( "NumToasties", m_iNumToasties );
pGeneralDataNode->AppendChild( "TotalTapsAndHolds", m_iTotalTapsAndHolds );
pGeneralDataNode->AppendChild( "TotalJumps", m_iTotalJumps );
pGeneralDataNode->AppendChild( "TotalHolds", m_iTotalHolds );
pGeneralDataNode->AppendChild( "TotalMines", m_iTotalMines );
pGeneralDataNode->AppendChild( "TotalHands", m_iTotalHands );
pGeneralDataNode->AppendChild( "TotalJumps", m_iTotalJumps );
pGeneralDataNode->AppendChild( "TotalHolds", m_iTotalHolds );
pGeneralDataNode->AppendChild( "TotalMines", m_iTotalMines );
pGeneralDataNode->AppendChild( "TotalHands", m_iTotalHands );
{
XNode* pUnlockedSongs = pGeneralDataNode->AppendChild("UnlockedSongs");
@@ -642,8 +642,8 @@ void Profile::LoadGeneralDataFromNode( const XNode* pNode )
pNode->GetChildValue( "TotalPlaySeconds", m_iTotalPlaySeconds );
pNode->GetChildValue( "TotalGameplaySeconds", m_iTotalGameplaySeconds );
pNode->GetChildValue( "CurrentCombo", m_iCurrentCombo );
pNode->GetChildValue( "CaloriesBurned", m_fCaloriesBurned );
pNode->GetChildValue( "LastMachinePlayed", m_sLastMachinePlayed );
pNode->GetChildValue( "TotalCaloriesBurned", m_fTotalCaloriesBurned );
pNode->GetChildValue( "LastPlayedMachineName", m_sLastPlayedMachineName );
pNode->GetChildValue( "TotalDancePoints", m_iTotalDancePoints );
pNode->GetChildValue( "NumExtraStagesPassed", m_iNumExtraStagesPassed );
pNode->GetChildValue( "NumExtraStagesFailed", m_iNumExtraStagesFailed );
@@ -752,7 +752,7 @@ void Profile::AddStepTotals( int iTotalTapsAndHolds, int iTotalJumps, int iTotal
SCALE( m_fWeightPounds, 100.f, 200.f, 0.029f, 0.052f ) * iTotalHolds +
SCALE( m_fWeightPounds, 100.f, 200.f, 0.000f, 0.000f ) * iTotalMines +
SCALE( m_fWeightPounds, 100.f, 200.f, 0.222f, 0.386f ) * iTotalHands;
m_fCaloriesBurned += fCals;
m_fTotalCaloriesBurned += fCals;
}
}
@@ -1420,7 +1420,7 @@ void Profile::LoadScreenshotDataFromNode( const XNode* pNode )
if( !(*screenshot)->GetChildValue("Time",(int&)ss.time) ) // time_t is a signed long on Win32. Is this ok on other platforms?
WARN;
if( !(*screenshot)->GetChildValue("Location",ss.sLocation) )
if( !(*screenshot)->GetChildValue("MachineName",ss.sMachineName) )
WARN;
m_vScreenshots.push_back( ss );
@@ -1444,9 +1444,9 @@ XNode* Profile::SaveScreenshotDataCreateNode() const
XNode* pScreenshotNode = pNode->AppendChild( "Screenshot" );
pScreenshotNode->AppendChild( "FileName", ss.sFileName );
pScreenshotNode->AppendChild( "MD5", ss.sMD5);
pScreenshotNode->AppendChild( "Time", (int) ss.time);
pScreenshotNode->AppendChild( "Location", ss.sLocation);
pScreenshotNode->AppendChild( "MD5", ss.sMD5 );
pScreenshotNode->AppendChild( "Time", (int) ss.time );
pScreenshotNode->AppendChild( "MachineName", ss.sMachineName );
}
return pNode;