Xbox: 0 is a valid socket number
This commit is contained in:
@@ -60,7 +60,11 @@ EzSockets::~EzSockets()
|
||||
//Check to see if the socket has been created
|
||||
bool EzSockets::check()
|
||||
{
|
||||
#if !defined(XBOX)
|
||||
return sock > SOCKET_NONE;
|
||||
#else
|
||||
return sock != INVALID_SOCKET;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool EzSockets::create()
|
||||
@@ -94,7 +98,11 @@ bool EzSockets::create(int Protocol, int Type)
|
||||
state = skDISCONNECTED;
|
||||
sock = socket(AF_INET, Type, Protocol);
|
||||
lastCode = sock;
|
||||
#if !defined(XBOX)
|
||||
return sock > SOCKET_NONE; //Socket must be Greater than 0
|
||||
#else
|
||||
return sock != INVALID_SOCKET;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user