fix bass light bug

This commit is contained in:
Chris Danford
2004-03-29 09:52:14 +00:00
parent 936f2066e1
commit afe8cfe641
+1 -1
View File
@@ -141,7 +141,7 @@ void LightsManager::Update( float fDeltaTime )
// bass lights
float fBeatPercentage = GAMESTATE->m_fSongBeat - (int)GAMESTATE->m_fSongBeat;
bool bOn = fBeatPercentage < 0.1 || fBeatPercentage > 0.9;
for( i=7; i<8; i++ )
for( i=6; i<8; i++ )
m_LightsState.m_bCabinetLights[i] = bOn;
}
break;