fix bass light bug
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@@ -141,7 +141,7 @@ void LightsManager::Update( float fDeltaTime )
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// bass lights
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float fBeatPercentage = GAMESTATE->m_fSongBeat - (int)GAMESTATE->m_fSongBeat;
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bool bOn = fBeatPercentage < 0.1 || fBeatPercentage > 0.9;
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for( i=7; i<8; i++ )
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for( i=6; i<8; i++ )
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m_LightsState.m_bCabinetLights[i] = bOn;
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}
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break;
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