DONE! All lua is future-proofed.
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@@ -2,15 +2,45 @@ local gc = Var("GameCommand");
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return Def.ActorFrame {
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Def.Quad{
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InitCommand=cmd(zoomto,256,26;fadeleft,0.45;faderight,0.45);
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OnCommand=cmd(diffuseshift;effectcolor1,color("0,0,0,0.5");effectcolor2,color("0,0,0,0.5"));
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GainFocusCommand=cmd(stoptweening;decelerate,0.1;zoomto,256,26;diffusealpha,1);
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LoseFocusCommand=cmd(stoptweening;accelerate,0.1;zoomto,SCREEN_WIDTH,0;diffusealpha,0);
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InitCommand=function(self)
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self:zoomto(256, 26);
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self:fadeleft(0.45);
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self:faderight(0.45);
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end;
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OnCommand=function(self)
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self:diffuseshift();
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self:effectcolor1(color("0,0,0,0.5"));
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self:effectcolor2(color("0,0,0,0.5"));
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end;
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GainFocusCommand=function(self)
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self:stoptweening();
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self:decelerate(0.1);
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self:zoomto(256,26);
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self:diffusealpha(1);
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end;
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LoseFocusCommand=function(self)
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self:stoptweening();
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self:accelerate(0.1);
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self:zoomto(SCREEN_WIDTH,0);
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self:diffusealpha(0);
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end;
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};
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LoadFont("Common Normal") .. {
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Text=THEME:GetString("ScreenTitleMenu",gc:GetText());
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OnCommand=cmd(shadowlength,1);
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GainFocusCommand=cmd(stoptweening;linear,0.1;zoom,1;diffuse,color("1,1,1,1"));
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LoseFocusCommand=cmd(stoptweening;linear,0.1;zoom,0.75;diffuse,color("0.5,0.5,0.5,1"));
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OnCommand=function(self)
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self:shadowlength(1);
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end;
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GainFocusCommand=function(self)
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self:stoptweening();
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self:linear(0.1);
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self:zoom(1);
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self:diffuse(color("1,1,1,1"));
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end;
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LoseFocusCommand=function(self)
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self:stoptweening();
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self:linear(0.1);
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self:zoom(0.75);
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self:diffuse(color("0.5,0.5,0.5,1"));
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end;
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};
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};
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