DONE! All lua is future-proofed.
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@@ -60,20 +60,45 @@ for idx,diff in pairs(Difficulty) do
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c.Meter:settext( meter );
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self:playcommand( bHasStepsTypeAndDifficulty and "Show" or "Hide" );
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end;
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CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
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CurrentSongChangedMessageCommand=function(self)
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self:playcommand("Set");
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end;
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--
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LoadActor("_barpeice " .. sDifficulty ) .. {
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Name="BarPeice";
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ShowCommand=cmd(stoptweening;linear,0.1;diffuse,CustomDifficultyToColor( sDifficulty ));
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HideCommand=cmd(stoptweening;decelerate,0.05;diffuse,CustomDifficultyToDarkColor( sDifficulty ));
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InitCommand=cmd(diffuse,CustomDifficultyToColor( sDifficulty ));
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ShowCommand=function(self)
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self:stoptweening();
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self:linear(0.1);
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self:diffuse(CustomDifficultyToColor( sDifficulty ));
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end;
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HideCommand=function(self)
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self:stoptweening();
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self:decelerate(0.05);
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self:diffuse(CustomDifficultyToDarkColor( sDifficulty ));
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end;
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InitCommand=function(self)
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self:diffuse(CustomDifficultyToColor( sDifficulty ));
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end;
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};
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LoadFont("StepsDisplay","Meter") .. {
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Name="Meter";
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Text=(sDifficulty == "Edit") and "0 Edits" or "0";
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ShowCommand=cmd(stoptweening;linear,0.1;diffuse,CustomDifficultyToColor( sDifficulty ));
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HideCommand=cmd(stoptweening;decelerate,0.05;diffuse,CustomDifficultyToDarkColor( sDifficulty ));
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InitCommand=cmd(x,-64-8+tLocation[sDifficulty];shadowlength,1;zoom,0.75;diffuse,CustomDifficultyToColor( sDifficulty ));
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ShowCommand=function(self)
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self:stoptweening();
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self:linear(0.1);
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self:diffuse(CustomDifficultyToColor( sDifficulty ));
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end;
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HideCommand=function(self)
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self:stoptweening();
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self:decelerate(0.05);
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self:diffuse(CustomDifficultyToDarkColor( sDifficulty ));
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end;
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InitCommand=function(self)
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self:x(-64 - 8 + tLocation[sDifficulty]);
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self:shadowlength(1);
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self:zoom(0.75);
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self:diffuse(CustomDifficultyToColor( sDifficulty ));
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end;
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};
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};
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end
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